Difference between revisions of "doMove"

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{{Command|= Comments
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{{RV|type=command
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| ofp |= Game name
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| ofp
  
|1.00|= Game version
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|1.00
  
|arg= local |= Arguments in MP
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|arg= local
  
|eff= global |= Effects in MP
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|eff= global
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| Order the given unit(s) to move to the given position (without radio messages). After reaching his destination, the unit will immediately return to formation (if in a group); or order his group to form around his new position (if a group leader). |= Description
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|gr1= Unit Control
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| unit(s) '''doMove''' position |= Syntax
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| Order the given unit(s) to move to the given position (without radio messages). After reaching his destination, the unit will immediately return to formation (if in a group); or order his group to form around his new position (if a group leader). Use [[doStop]] to stop units returning to formation.
  
|p1= unit(s): [[Object]] or [[Array]] |= Parameter 1
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| unit(s) '''doMove''' position
  
|p2= position: [[Array]] - format [[Position]]|= Parameter 2
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|p1= unit(s): [[Object]] or [[Array]]
  
| [[Nothing]] |= Return value
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|p2= position: [[Array]] - format [[Position]]
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| [[Nothing]]
 
   
 
   
|x1= <code>_soldier1 [[doMove]] ([[position]] _officer);</code> |= Example 1
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|x1= <code>_soldier1 [[doMove]] ([[position]] _officer);</code>
|x2= <code>this [[doMove]] ([[getMarkerPos]] "Marker1");</code> |= Example 2
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|x2= <code>this [[doMove]] ([[getMarkerPos]] "Marker1");</code>
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| [[commandMove]], [[setDestination]], [[moveTo]], [[move]], [[addWaypoint]], [[fn_vbs_doMoveEx_(VBS2)|fn_vbs_doMoveEx]], [[setExactMovement_(VBS2)|setExactMovement (VBS2)]], [[getExactMovement_(VBS2)|getExactMovement (VBS2)]] |= See also
 
  
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|seealso= [[commandMove]], [[setDestination]], [[moveTo]], [[move]], [[addWaypoint]]
 
}}
 
}}
  
<h3 style="display:none">Notes</h3>
 
 
<dl class="command_description">
 
<dl class="command_description">
  
 
<!-- Note Section BEGIN -->
 
<!-- Note Section BEGIN -->
  
<dd class="notedate">Posted on February 9, 2008
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<dd class="notedate">Posted on February 9, 2008</dd>
<dt class="note">'''[[User:Kronzky|Kronzky]]'''
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<dt class="note">[[User:Kronzky|Kronzky]]</dt>
 
<dd class="note">
 
<dd class="note">
 
If doMove is to be used in conjunction with waypoint behavior commands (e.g. [[setSpeedMode]]), then those have to be issued ''after'' the move command to have an effect. Otherwise the move will be done with the default settings.
 
If doMove is to be used in conjunction with waypoint behavior commands (e.g. [[setSpeedMode]]), then those have to be issued ''after'' the move command to have an effect. Otherwise the move will be done with the default settings.
  
  
<dd class="notedate">Posted on February 3, 2009
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<dd class="notedate">Posted on February 3, 2009</dd>
<dt class="note">'''[[User:General_Barron|General Barron]]'''
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<dt class="note">[[User:General_Barron|General Barron]]</dt>
 
<dd class="note">
 
<dd class="note">
 
If a unit is part of a group, and is not the leader, the unit will fall back into formation soon after the domove is completed. This does not happen for units that are in a group alone (because they are their own leader).
 
If a unit is part of a group, and is not the leader, the unit will fall back into formation soon after the domove is completed. This does not happen for units that are in a group alone (because they are their own leader).
There is no single command to get a unit to move to a position and stay there. The best way to do this is to issue a domove, then wait for the unit to reach his destination, then disable his movement AI. VBS2 users can use the [[fn_vbs_doMoveEx_(VBS2)|fn_vbs_doMoveEx]] function.
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There is no single command to get a unit to move to a position and stay there. The best way to do this is to issue a domove, then wait for the unit to reach his destination, then disable his movement AI.  
<!-- Note Section END -->
 
  
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</dl>
  
</dl>
 
  
<h3 style="display:none">Bottom Section</h3>
 
  
[[Category:Scripting Commands|DOMOVE]]
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[[Category:Scripting Commands OFP 1.99|DOMOVE]]
 
[[Category:Scripting Commands OFP 1.96|DOMOVE]]
 
[[Category:Scripting Commands OFP 1.96|DOMOVE]]
 
[[Category:Scripting Commands OFP 1.46|DOMOVE]]
 
[[Category:Scripting Commands OFP 1.46|DOMOVE]]
[[Category:Scripting Commands ArmA|DOMOVE]]
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{{GameCategory|arma1|Scripting Commands}}
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
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{{GameCategory|arma2|Scripting Commands}}
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
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{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
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{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
 

Latest revision as of 23:42, 16 February 2021

Hover & click on the images for descriptions

Description

Description:
Order the given unit(s) to move to the given position (without radio messages). After reaching his destination, the unit will immediately return to formation (if in a group); or order his group to form around his new position (if a group leader). Use doStop to stop units returning to formation.

Syntax

Syntax:
unit(s) doMove position
Parameters:
unit(s): Object or Array
position: Array - format Position
Return Value:
Nothing

Examples

Example 1:
_soldier1 doMove (position _officer);
Example 2:
this doMove (getMarkerPos "Marker1");

Additional Information

See also:
commandMovesetDestinationmoveTomoveaddWaypoint
Groups:
Unit Control

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.
Posted on February 9, 2008
Kronzky
If doMove is to be used in conjunction with waypoint behavior commands (e.g. setSpeedMode), then those have to be issued after the move command to have an effect. Otherwise the move will be done with the default settings.
Posted on February 3, 2009
General Barron
If a unit is part of a group, and is not the leader, the unit will fall back into formation soon after the domove is completed. This does not happen for units that are in a group alone (because they are their own leader). There is no single command to get a unit to move to a position and stay there. The best way to do this is to issue a domove, then wait for the unit to reach his destination, then disable his movement AI.