Difference between revisions of "doMove"
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Revision as of 03:04, 31 August 2019
Hover & click on the images for descriptions
Description
- Description:
- Order the given unit(s) to move to the given position (without radio messages). After reaching his destination, the unit will immediately return to formation (if in a group); or order his group to form around his new position (if a group leader). Use doStop to stop units returning to formation.
Syntax
- Syntax:
- unit(s) doMove position
- Parameters:
- unit(s): Object or Array
- position: Array - format Position
- Return Value:
- Nothing
Examples
- Example 1:
-
_soldier1 doMove (position _officer);
- Example 2:
-
this doMove (getMarkerPos "Marker1");
Additional Information
- See also:
- commandMovesetDestinationmoveTomoveaddWaypoint
- Groups:
- Uncategorised
Notes
Notes
- Posted on February 9, 2008
- Kronzky
- If doMove is to be used in conjunction with waypoint behavior commands (e.g. setSpeedMode), then those have to be issued after the move command to have an effect. Otherwise the move will be done with the default settings.
- Posted on February 3, 2009
- General Barron
- If a unit is part of a group, and is not the leader, the unit will fall back into formation soon after the domove is completed. This does not happen for units that are in a group alone (because they are their own leader). There is no single command to get a unit to move to a position and stay there. The best way to do this is to issue a domove, then wait for the unit to reach his destination, then disable his movement AI. VBS2 users can use the fn_vbs_doMoveEx function.
Bottom Section
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Introduced with Operation Flashpoint version 1.00
- Commands utilizing local arguments
- Commands with global effects
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Unit Control
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters