doorPhase: Difference between revisions

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m (see also)
(see also)
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| object '''doorPhase''' animation |= Syntax
| object '''doorPhase''' door |= Syntax


|p1= object: [[Object]]  |= PARAMETER1  
|p1= object: [[Object]]  |= PARAMETER1  


|p2= animation: [[String]]  |= PARAMETER2  
|p2= door: [[String]]  |= PARAMETER2  


| [[Number]] |= RETURNVALUE  
| [[Number]] |= RETURNVALUE  




|x1= <code>heli [[doorPhase]] "gunnerDoor";</code>|= EXAMPLE1  
|x1= <code>_phase = heli [[doorPhase]] "door_L";</code>|= EXAMPLE1  


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| [[animate]], [[animationPhase]], [[setFaceAnimation]], [[animateDoor]] |= SEEALSO  
| [[animate]], [[animationPhase]], [[setFaceAnimation]], [[animateDoor]], [[animationSourcePhase]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 19:04, 12 March 2016

Hover & click on the images for description

Description

Description:
Return animation phase of door on vehicle.
Groups:
Uncategorised

Syntax

Syntax:
object doorPhase door
Parameters:
object: Object
door: String
Return Value:
Number

Examples

Example 1:
_phase = heli doorPhase "door_L";

Additional Information

See also:
animateanimationPhasesetFaceAnimationanimateDooranimationSourcePhase

Notes

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Only post proven facts here! Add Note

Notes

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