drawIcon

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Revision as of 18:33, 15 August 2019 by Veteran29 (talk | contribs) (update icons dir path in notes. (current one was outdated and non existant))
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Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Draws an icon on the map. The command needs to be called every frame, preferably with "Draw" control event handler ctrlAddEventHandler.

Syntax

Syntax:
map drawIcon [texture, color, position, width, height, angle, text, shadow, textSize, font, align]
Parameters:
map: Control
[texture, color, position, width, height, angle, text, shadow, textSize, font, align] : Array
texture: String - icon texture
color: Array - text and icon color in format [r,g,b,a]
position: Position2D or Position3D or Object
width: Number - width of the icon but not text
height: Number - height of the icon but not text
angle: Number - rotation angle of the icon but not text
text (Optional): String
shadow (Optional): Number or Boolean - 0/false: no shadow, 1: shadow (for text), 2/true: outline (works for text and for icon only if icon angle is 0)
textSize (Optional): Number - size of the text in UI units (since Arma 3 v0.72)
font (Optional): String - (since Arma 3 v0.72)
align (Optional): String - (since Arma 3 v0.72) "left", "right", "center". Default is "right"
Return Value:
Nothing

Examples

Example 1:
Red icon with text: findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawIcon [ "iconStaticMG", [1,0,0,1], getPos player, 24, 24, getDir player, "Player Vehicle", 1, 0.03, "TahomaB", "right" ] }];
Example 2:
Green text only: findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawIcon [ "#(rgb,1,1,1)color(1,1,1,1)", [0,1,0,1], player, 0, 0, 0, name player ] }];

Additional Information

Multiplayer:
-
See also:
drawArrowdrawEllipsedrawLinedrawRectangledrawPolygondrawTriangle

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on July 03, 2013 - 15:35
Druid
Support of paremeters textSize, font and align is in the game since Arma 3 version 0.72.
Posted on March 22, 2014
Waffle SS.
icon will always remain the same width and height, if you want an icon scaled to the map, use:(sizeInMeters * 0.15) * 10^(abs log (ctrlMapScale _ctrl)) for width and height (guessimated).

Bottom Section

Posted on July 20, 2014 - 16:59 (UTC)
AgentRevolution
If you want only text with no icon, you can use "#(argb,8,8,3)color(0,0,0,0)" as texture.
Posted on July 7, 2015 - 21:27 (UTC)
Waffle SS.
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.
Posted on January 4, 2016 - 05:41 (UTC)
Benargee
Arma 3 1.54
This command doesn't seem to play nice with onEachFrame. It seems to draw on the main screen while maintaing position relative to the map position
Example: onEachFrame { findDisplay 12 displayCtrl 51 drawIcon ['iconStaticMG',[1,0,0,1],getPos player,24,24,getDir player,'Player Vehicle',1,0.03,'TahomaB','right']; };
Posted on October 13, 2016 - 21:12 (UTC)
Icaruk
If you unPBO the following addon:
@ui_f_data.pbo
You can find the possible icons inside this folder:
ui_f\data\map\vehicleicons
For example:
If you want to use "iconman_ca.paa" you will write "iconman" on the texture string.