drawRectangle: Difference between revisions
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[[ | {{Command|= Comments | ||
[[ | ____________________________________________________________________________________________ | ||
| arma |= Game name | |||
|1.00|= Game version | |||
____________________________________________________________________________________________ | |||
| Draws a rectangle on the map. |DESCRIPTION= | |||
____________________________________________________________________________________________ | |||
| map '''drawRectangle''' [c, a, b, angle, color, fill] |SYNTAX= | |||
|p1= map: [[Control]] |PARAMETER1= | |||
|p2= [c, a, b, angle, color, fill]: [[Array]] | |||
|p3= c: [[Array]] or [[Object]] - center of rectangle in format: [[Position2D]], [[Position3D]] or [[Object]] |= | |||
|p4= a: [[Number]] - 1/2 width of rectangle (in meters)|= | |||
|p5= b: [[Number]] - 1/2 height of rectangle (in meters) |= | |||
|p6= angle: [[Number]] - angle of rotation |= | |||
|p7= color: [[Array]] - line color in format: [r,g,b,a]|= | |||
|p8= fill: [[String]] - fill texture file or [[Procedural_Textures]]. Note that the file texture will not rotate with rectangle, use [[drawIcon]] for that. If fill texture is not empty, set line color to white [1,1,1,1] |= | |||
| [[Nothing]] | |||
<br><br>[[Image:drawRectangle.jpg|250px]]|RETURNVALUE= | |||
____________________________________________________________________________________________ | |||
|x1= <code>_ctrl [[drawRectangle]] [ | |||
[[getPos]] [[player]], | |||
20, | |||
20, | |||
[[getDir]] [[player]], | |||
[0,0,1,1], | |||
"" | |||
];</code>|EXAMPLE1= | |||
|x2= <code>_ctrl [[drawRectangle]] [ | |||
[[player]], | |||
10, | |||
20, | |||
[[getDir]] [[player]], | |||
[1,1,1,1], | |||
"#(rgb,8,8,3)color(1,0,0,1)" | |||
];</code>|EXAMPLE1= | |||
| [[drawArrow]], [[drawEllipse]], [[drawIcon]], [[drawLine]], [[drawPolygon]], [[drawTriangle]] |SEEALSO= | |||
}} | |||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
''' | <dd class="notedate">Posted on March 22, 2014 | ||
<dt class="note">'''[[User:Waffle SS.|Waffle SS.]]''' | |||
<dd class="note">Map example: <code>([[findDisplay]] 12 [[displayCtrl]] 51) [[ctrlAddEventHandler]] ["Draw",{ | |||
(_this [[select]] 0) [[drawRectangle]] [ | |||
[[getPos]] [[player]], | |||
20, | |||
20, | |||
[[getDir]] [[player]], | |||
[0,0,1,1], | |||
"" | |||
]; | |||
}];</code><BR> | |||
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate. | |||
<!-- Note Section END --> | |||
</dl> | |||
<h3 style="display:none">Bottom Section</h3> | |||
[[Category:Scripting Commands|DRAWRECTANGLE]] | |||
[[Category:Scripting Commands ArmA|DRAWRECTANGLE]] | |||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]] |
Revision as of 15:38, 7 April 2019
Description
- Description:
- Draws a rectangle on the map.
- Groups:
- Uncategorised
Syntax
- Syntax:
- map drawRectangle [c, a, b, angle, color, fill]
- Parameters:
- map: Control
- [c, a, b, angle, color, fill]: Array
- c: Array or Object - center of rectangle in format: Position2D, Position3D or Object
- a: Number - 1/2 width of rectangle (in meters)
- b: Number - 1/2 height of rectangle (in meters)
- angle: Number - angle of rotation
- color: Array - line color in format: [r,g,b,a]
- fill: String - fill texture file or Procedural_Textures. Note that the file texture will not rotate with rectangle, use drawIcon for that. If fill texture is not empty, set line color to white [1,1,1,1]
- Return Value:
- Nothing
Examples
- Example 1:
_ctrl drawRectangle [ getPos player, 20, 20, getDir player, [0,0,1,1], "" ];
- Example 2:
_ctrl drawRectangle [ player, 10, 20, getDir player, [1,1,1,1], "#(rgb,8,8,3)color(1,0,0,1)" ];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on March 22, 2014
- Waffle SS.
- Map example:
(findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw",{ (_this select 0) drawRectangle [ getPos player, 20, 20, getDir player, [0,0,1,1], "" ]; }];
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.