Difference between revisions of "drawRectangle"

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m (readded Command Group: GUI Control)
m (template:command argument fix)
 
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____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| Draw a Rectangle on the map. |= Description
+
| Draws a rectangle on the map. |DESCRIPTION=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| map '''drawRectangle''' [center, a, b, angle, color, fill] |= Syntax
+
| map '''drawRectangle''' [c, a, b, angle, color, fill] |SYNTAX=
  
|p1= map: [[Control]] |= Parameter 1
+
|p1= map: [[Control]] |PARAMETER1=
  
|p2= [center, a, b, angle, color, fill]: [[Array]] |= Parameter 2
+
|p2= [c, a, b, angle, color, fill]: [[Array]]
 +
|p3= c: [[Array]] or [[Object]] - center of rectangle in format: [[Position2D]], [[Position3D]] or [[Object]] |=
  
| [[Nothing]] |= Return value
+
|p4= a: [[Number]] - 1/2 width of rectangle (in meters)|=
 +
 
 +
|p5= b: [[Number]] - 1/2 height of rectangle (in meters) |=
 +
 
 +
|p6= angle: [[Number]] - angle of rotation |=
 +
 
 +
|p7= color: [[Array]] - line color in format: [r,g,b,a]|=
 +
 
 +
|p8= fill: [[String]] - fill texture file or [[Procedural_Textures]]. Note that the file texture will not rotate with rectangle, use [[drawIcon]] for that. If fill texture is not empty, set line color to white [1,1,1,1] |=
 +
 
 +
| [[Nothing]]
 +
 
 +
<br><br>[[Image:drawRectangle.jpg|250px]]|RETURNVALUE=  
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| [[drawArrow]], [[drawEllipse]], [[drawIcon]], [[drawLine]] |= See also
+
|x1= <code>_ctrl [[drawRectangle]] [
 +
[[getPos]] [[player]],
 +
20,
 +
20,
 +
[[getDir]] [[player]],
 +
[0,0,1,1],
 +
""
 +
];</code>|EXAMPLE1=
 +
 
 +
|x2= <code>_ctrl [[drawRectangle]] [
 +
[[player]],
 +
10,
 +
20,
 +
[[getDir]] [[player]],
 +
[1,1,1,1],
 +
"#(rgb,8,8,3)color(1,0,0,1)"
 +
];</code>|EXAMPLE1=
 +
 
 +
| [[drawArrow]], [[drawEllipse]], [[drawIcon]], [[drawLine]], [[drawPolygon]], [[drawTriangle]] |SEEALSO=
  
 
}}
 
}}
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<dl class="command_description">
 
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
<!-- Note Section BEGIN -->
 +
 +
<dd class="notedate">Posted on March 22, 2014
 +
<dt class="note">'''[[User:Waffle SS.|Waffle SS.]]'''
 +
<dd class="note">Map example: <code>([[findDisplay]] 12 [[displayCtrl]] 51) [[ctrlAddEventHandler]] ["Draw",{
 +
(_this [[select]] 0) [[drawRectangle]] [
 +
[[getPos]] [[player]],
 +
20,
 +
20,
 +
[[getDir]] [[player]],
 +
[0,0,1,1],
 +
""
 +
];
 +
}];</code><BR>
 +
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.
  
 
<!-- Note Section END -->
 
<!-- Note Section END -->
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[[Category:Scripting Commands ArmA|DRAWRECTANGLE]]
 
[[Category:Scripting Commands ArmA|DRAWRECTANGLE]]
 
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]]
+
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Editor_Control|{{uc:{{PAGENAME}}}}]]
 

Latest revision as of 15:38, 7 April 2019

Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Draws a rectangle on the map.

Syntax

Syntax:
map drawRectangle [c, a, b, angle, color, fill]
Parameters:
map: Control
[c, a, b, angle, color, fill]: Array
c: Array or Object - center of rectangle in format: Position2D, Position3D or Object
a: Number - 1/2 width of rectangle (in meters)
b: Number - 1/2 height of rectangle (in meters)
angle: Number - angle of rotation
color: Array - line color in format: [r,g,b,a]
fill: String - fill texture file or Procedural_Textures. Note that the file texture will not rotate with rectangle, use drawIcon for that. If fill texture is not empty, set line color to white [1,1,1,1]
Return Value:
Nothing

drawRectangle.jpg

Examples

Example 1:
_ctrl drawRectangle [ getPos player, 20, 20, getDir player, [0,0,1,1], "" ];
Example 2:
_ctrl drawRectangle [ player, 10, 20, getDir player, [1,1,1,1], "#(rgb,8,8,3)color(1,0,0,1)" ];

Additional Information

Multiplayer:
-
See also:
drawArrowdrawEllipsedrawIcondrawLinedrawPolygondrawTriangle

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on March 22, 2014
Waffle SS.
Map example: (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw",{ (_this select 0) drawRectangle [ getPos player, 20, 20, getDir player, [0,0,1,1], "" ]; }];
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.

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