Difference between revisions of "drawRectangle"

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Revision as of 13:09, 31 August 2019

Introduced with Armed Assault version 1.001.00
Hover & click on the images for descriptions


Draws a rectangle on the map.


map drawRectangle [c, a, b, angle, color, fill]
map: Control
[c, a, b, angle, color, fill]: Array
c: Array or Object - center of rectangle in format: Position2D, Position3D or Object
a: Number - 1/2 width of rectangle (in meters)
b: Number - 1/2 height of rectangle (in meters)
angle: Number - angle of rotation
color: Array - line color in format: [r,g,b,a]
fill: String - fill texture file or Procedural_Textures. Note that the file texture will not rotate with rectangle, use drawIcon for that. If fill texture is not empty, set line color to white [1,1,1,1]
Return Value:



Example 1:
_ctrl drawRectangle [ getPos player, 20, 20, getDir player, [0,0,1,1], "" ];
Example 2:
_ctrl drawRectangle [ player, 10, 20, getDir player, [1,1,1,1], "#(rgb,8,8,3)color(1,0,0,1)" ];

Additional Information

See also:


Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.


Posted on March 22, 2014
Waffle SS.
Map example: (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw",{ (_this select 0) drawRectangle [ getPos player, 20, 20, getDir player, [0,0,1,1], "" ]; }];
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.

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