Difference between revisions of "drawRectangle"

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|p1= map: [[Control]] |= Parameter 1
 
|p1= map: [[Control]] |= Parameter 1
  
|p2= c: [[Array]] or [[Object]] - center of rectangle in format: [[Position2D]], [[Position3D]] or [[Object]] |= Parameter 2
+
|p2= [c, a, b, angle, color, fill]: [[Array]]
 +
|p3= c: [[Array]] or [[Object]] - center of rectangle in format: [[Position2D]], [[Position3D]] or [[Object]] |=
  
|p3= a: [[Number]] - 1/2 width of rectangle (in meters)|= Parameter 3
+
|p4= a: [[Number]] - 1/2 width of rectangle (in meters)|=
  
|p4= b: [[Number]] - 1/2 height of rectangle (in meters) |= Parameter 4
+
|p5= b: [[Number]] - 1/2 height of rectangle (in meters) |=  
  
|p5= angle: [[Number]] - angle of rotation |= Parameter 5
+
|p6= angle: [[Number]] - angle of rotation |=
  
|p6= color: [[Array]] - line color in format: [r,g,b,a]|= Parameter 6
+
|p7= color: [[Array]] - line color in format: [r,g,b,a]|=  
  
|p7= fill: [[String]] - fill texture file or [[Procedural_Textures]]. Note that the file texture will not rotate with rectangle, use [[drawIcon]] for that. If fill texture is not empty, set line color to white [1,1,1,1] |= Parameter 7
+
|p8= fill: [[String]] - fill texture file or [[Procedural_Textures]]. Note that the file texture will not rotate with rectangle, use [[drawIcon]] for that. If fill texture is not empty, set line color to white [1,1,1,1] |=  
  
 
| [[Nothing]]
 
| [[Nothing]]

Revision as of 22:21, 9 February 2016

Introduced with Armed Assault version1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Draws a rectangle on the map.

Syntax

Syntax:
map drawRectangle [c, a, b, angle, color, fill]
Parameters:
map: Control
[c, a, b, angle, color, fill]: Array
c: Array or Object - center of rectangle in format: Position2D, Position3D or Object
a: Number - 1/2 width of rectangle (in meters)
b: Number - 1/2 height of rectangle (in meters)
angle: Number - angle of rotation
color: Array - line color in format: [r,g,b,a]
fill: String - fill texture file or Procedural_Textures. Note that the file texture will not rotate with rectangle, use drawIcon for that. If fill texture is not empty, set line color to white [1,1,1,1]
Return Value:
Nothing

drawRectangle.jpg

Examples

Example 1:
_ctrl drawRectangle [ getPos player, 20, 20, getDir player, [0,0,1,1], "" ];
Example 2:
_ctrl drawRectangle [ player, 10, 20, getDir player, [1,1,1,1], "#(rgb,8,8,3)color(1,0,0,1)" ];

Additional Information

Multiplayer:
-
See also:
drawArrowdrawEllipsedrawIcondrawLine

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on March 22, 2014
Waffle SS.
Map example: (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw",{ (_this select 0) drawRectangle [ getPos player, 20, 20, getDir player, [0,0,1,1], "" ]; }];
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.

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