Difference between revisions of "driver"

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m (template:command argument fix)
m (template:command argument fix)
Line 6: Line 6:
|1.00|= Game version
|1.00|= Game version
|arg= global |= Arguments in MP
|arg= global |Multiplayer Arguments=

Revision as of 12:07, 5 August 2019

Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command don't have to be local to the client the command is executed on
Hover & click on the images for descriptions


Returns the driver of a vehicle.


Object = driver vehicle
vehicle: Object
Return Value:
Object - The unit sitting in the driver place is returned. If vehicle is not a vehicle but a person, the person is returned.


Example 1:
(driver _tank) action ["getout", _tank];
Example 2:
(driver (vehicle player)) isEqualTo player //check if player is driver of current vehicle

Additional Information

See also:


Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.


Posted on August 3, 2006 - 14:32
Notes from before the conversion: It is also possible to find the driver of a vehicle by placing a D after the name of the vehicle so Tank1D and driver Tank1 both refer to the same unit, providing the original driver has not got out of the tank. The difference between the two is Tank1D is always the unit that was driver of the tank when the mission started, whilst driver Tank1 is the driver which is now there.

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