Difference between revisions of "east"

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(see also)
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{{Command|= Comments
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{{Command|Comments=
 
____________________________________________________________________________________________
 
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| ofp |= Game name
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| ofp |Game name=
  
|1.00|= Game version
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|1.00|Game version=
 
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| Pre-defined variable for the eastern [[Side|side]]. |= Description
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| Pre-defined variable for the eastern [[Side|side]]. |DESCRIPTION=
 
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| '''east''' |= Syntax
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| '''east''' |SYNTAX=
  
| [[Side]] |= Return value
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| [[Side]] |RETURNVALUE=
 
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|x1= SQS:<code>?((side _unit) == [[east]]) : [[hint]] "This is a eastern unit!"</code> |= Example 1
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|x1= SQS:<code>?((side _unit) == [[east]]) : [[hint]] "This is a eastern unit!"</code> |EXAMPLE1=
  
 
|x2= SQF:<code>[[if]] (([[side]] _unit) == [[east]]) [[then]] {
 
|x2= SQF:<code>[[if]] (([[side]] _unit) == [[east]]) [[then]] {
 
     [[hint]] "This is a eastern unit!";
 
     [[hint]] "This is a eastern unit!";
};</code> |= Example 2
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};</code> |EXAMPLE2=
 
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| [[side]], [[west]], [[resistance]], [[civilian]], [[sideEmpty]], [[sideAmbientLife]] | |= See also
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| [[side]], [[west]], [[resistance]], [[civilian]], [[sideEmpty]], [[sideAmbientLife]] | |SEEALSO=
  
 
}}
 
}}

Latest revision as of 13:36, 31 August 2019

Introduced with Operation Flashpoint version1.00
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Pre-defined variable for the eastern side.

Syntax

Syntax:
east
Return Value:
Side

Examples

Example 1:
SQS:?((side _unit) == east) : hint "This is a eastern unit!"
Example 2:
SQF:if ((side _unit) == east) then { hint "This is a eastern unit!"; };

Additional Information

Multiplayer:
-
See also:
sidewestresistanceciviliansideEmptysideAmbientLife

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on April 17, 2007 - 10:46
Maruk (talk)
In ArmA terms OPFOR, BLUFOR, Independents and Civilians are used in the front end UI.

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