enableAI: Difference between revisions

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{{Feature | important |When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it <tt>_unit [[enableAI]] "TeamSwitch"</tt> so that the unit continues with [[waypoints]] }}
{{Feature | important |When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it <tt>_unit [[enableAI]] "TeamSwitch"</tt> so that the unit continues with [[waypoints]] }}
{{Feature|arma3 | Since Arma 3 v1.95.145843 it is possible to return the state of the given AI flag via [[checkAIFeature]] or set it using alias command [[enableAIFeature]]}}
{{Feature|arma3 | Since Arma 3 v1.96 it is possible to return the state of the given AI flag via [[checkAIFeature]] or set it using alias command [[enableAIFeature]]}}


| unit '''enableAI''' skilltype
| unit '''enableAI''' skilltype
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<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>





Revision as of 11:22, 3 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object ManipulationUnit Control

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
skilltype: String - See disableAI for possible values.
Return Value:
Return value needed

Examples

Example 1:
_soldierOne enableAI "Move";

Additional Information

See also:
disableAIcheckAIFeatureenableAIFeaturevehicleMoveInfo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note