enableAI: Difference between revisions

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(replaced argument types by link to disableAI article (to keep it more flexible))
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| Enables parts of the AI behaviour. Section is one of:
| Enables parts of the AI behavior that was disabled by '''disableAI'''. |= Description
 
*'''"TARGET"''' - enables watching assigned targets
*'''"AUTOTARGET"''' - enables independed target assigning and watching of unknown targets
*'''"MOVE"''' - enables movement.
*'''"ANIM"''' - enables animation. |= Description
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| unit '''enableAI''' section |= Syntax
| unit '''enableAI''' skilltype |= Syntax


|p1= unit: [[Object]]  |= Parameter 1
|p1= unit: [[Object]]  |= Parameter 1


|p2= section: [[String]] |= Parameter 2
|p2= skilltype: [[String]] - See [[disableAI]] or [[disableAI_(VBS2)]] for possible values. |= Parameter 2


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value

Revision as of 22:50, 15 June 2010

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Enables parts of the AI behavior that was disabled by disableAI.
Groups:
Uncategorised

Syntax

Syntax:
unit enableAI skilltype
Parameters:
unit: Object
skilltype: String - See disableAI or disableAI_(VBS2) for possible values.
Return Value:
Nothing

Examples

Example 1:
_soldierOne enableAI "Move"

Additional Information

See also:
disableAIdisableAI_(VBS2)

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on Mar 19, 2010 - 14:39
TijmenJoppe
Multiplayer Use for VBS2: The disableAI and enableAI commands need to be executed on the server or client where target unit is local. In other words: executing the command in a script on the server on a unit that is remote to that server (and local to one of the network clients) will have no effect.

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