enableCopilot: Difference between revisions
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(add to command groups object manipulation & veh assignment; see also isCopilotEnabled; add example; add note clarifying mechanic) |
m (template:command argument fix) |
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|0.50|= Game version | |0.50|= Game version | ||
|arg= local|= Arguments in MP | |||
|eff= global|= Effects in MP | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Enables copilot actions. |= | | Enables copilot actions. |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| vehicle '''enableCopilot''' enable |= | | vehicle '''enableCopilot''' enable |SYNTAX= | ||
|p1= vehicle: [[Object]] |= | |p1= vehicle: [[Object]] |PARAMETER1= | ||
|p2= enable: [[Boolean]] |= | |p2= enable: [[Boolean]] |PARAMETER2= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>if ( ! [[isCopilotEnabled]] myHeli ) then { myHeli '''enableCopilot''' true; }; | |x1= <code>[[if]] (![[isCopilotEnabled]] myHeli) [[then]] { | ||
</code>|= | myHeli '''enableCopilot''' [[true]]; | ||
}; | |||
</code>|EXAMPLE1= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[isCopilotEnabled]] |= | | [[isCopilotEnabled]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} | ||
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<dd class="notedate">Posted on February 17, 2014 | <dd class="notedate">Posted on February 17, 2014 | ||
<dt class="note">'''[[User:Strangepete|Strangepete]]''' | <dt class="note">'''[[User:Strangepete|Strangepete]]''' | ||
<dd class="note">Only enables the user actions, not who is in control - pilot | <dd class="note">Only enables the user actions, not who is in control - pilot can lock or unlock co-pilot controls in multiplayer while still true.<br> | ||
* Actions: [[Arma_3:_Actions#LockVehicleControl|LockVehicleControl]], [[Arma_3:_Actions#UnlockVehicleControl|UnlockVehicleControl]], [[Arma_3:_Actions#SuspendVehicleControl|SuspendVehicleControl]] and [[Arma_3:_Actions#TakeVehicleControl|TakeVehicleControl]]<br> | |||
* You can use the [[Arma 3: Event Handlers#ControlsShifted|Arma 3 Event Handler - ControlsShifted]] to detect [[Arma_3:_Actions#TakeVehicleControl|Take]] and [[Arma_3:_Actions#SuspendVehicleControl|Release]] actions | |||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 15:38, 7 April 2019
Description
- Description:
- Enables copilot actions.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle enableCopilot enable
- Parameters:
- vehicle: Object
- enable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
if (!isCopilotEnabled myHeli) then { myHeli enableCopilot true; };
Additional Information
- See also:
- isCopilotEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on February 17, 2014
- Strangepete
- Only enables the user actions, not who is in control - pilot can lock or unlock co-pilot controls in multiplayer while still true.
- Actions: LockVehicleControl, UnlockVehicleControl, SuspendVehicleControl and TakeVehicleControl
- You can use the Arma 3 Event Handler - ControlsShifted to detect Take and Release actions
- Actions: LockVehicleControl, UnlockVehicleControl, SuspendVehicleControl and TakeVehicleControl