enableCopilot: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Game name" to "|Game name=")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
(34 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma3 |Game name=
|game1= tkoh
|version1= 1.01


|0.50|= Game version
|game2= arma3
|version2= 0.50


|arg= global |Multiplayer Arguments=
|arg= global
|eff= local |Multiplayer Effects=
____________________________________________________________________________________________


| Enables copilot actions, toggles availability of the actions related to copilots, such as taking over controls, suspending controls, etc. This command triggers <tt>"ControlsShifted"</tt> event handler.<br><br>
|eff= local
{{Informative | In multiplayer, execute this command globally to have it synced on all clients}}|DESCRIPTION=


____________________________________________________________________________________________
|gr1= Object Manipulation


| vehicle '''enableCopilot''' enable |SYNTAX=
|descr= Enables copilot actions, toggles availability of the actions related to copilots, such as taking over controls, suspending controls, etc. This command triggers the {{hl|"ControlsShifted"}} event handler.


|p1= vehicle: [[Object]] - vehicle on which to toggle copilot actions  |PARAMETER1=
|mp= Execute this command globally (e.g with [[remoteExec]]) to have it synced on all clients.
|p2= enable: [[Boolean]] - enable or disable |PARAMETER2=


| [[Nothing]] |RETURNVALUE=
|s1= vehicle [[enableCopilot]] enable


|p1= vehicle: [[Object]] - vehicle on which to toggle copilot actions


|x1= <code>[[if]] (![[isCopilotEnabled]] myHeli) [[then]] { myHeli [[enableCopilot]] [[true]] };
|p2= enable: [[Boolean]] - enable or disable
</code>|EXAMPLE1=


____________________________________________________________________________________________
|r1= [[Nothing]]


| [[isCopilotEnabled]], [[currentPilot]] |SEEALSO=
|x1= <sqf>if (!isCopilotEnabled myHeli) then
{
myHeli enableCopilot true;
};</sqf>


| |MPBEHAVIOUR=  
|seealso= [[isCopilotEnabled]] [[currentPilot]]
____________________________________________________________________________________________
}}
}}


<h3 style='display:none'>Notes</h3>
<dl class="command_description">
<dl class='command_description'>
 
<!-- Note Section BEGIN -->
<dt><dt>
<dd class="notedate">Posted on February 17, 2014
<dd class="notedate">Posted on February 17, 2014</dd>
<dt class="note">'''[[User:Strangepete|Strangepete]]'''
<dt class="note">[[User:Strangepete|Strangepete]]</dt>
<dd class="note">Only enables the user actions, not who is in control - pilot can lock or unlock co-pilot controls in multiplayer while still true.<br>
<dd class="note">Only enables the user actions, not who is in control - pilot can lock or unlock co-pilot controls in multiplayer while still true.
* Actions: [[Arma_3:_Actions#LockVehicleControl|LockVehicleControl]], [[Arma_3:_Actions#UnlockVehicleControl|UnlockVehicleControl]], [[Arma_3:_Actions#SuspendVehicleControl|SuspendVehicleControl]] and [[Arma_3:_Actions#TakeVehicleControl|TakeVehicleControl]]<br>
* Actions: [[Arma 3: Actions#LockVehicleControl|LockVehicleControl]], [[Arma 3: Actions#UnlockVehicleControl|UnlockVehicleControl]], [[Arma 3: Actions#SuspendVehicleControl|SuspendVehicleControl]] and [[Arma 3: Actions#TakeVehicleControl|TakeVehicleControl]]
* You can use the [[Arma 3: Event Handlers#ControlsShifted|Arma 3 Event Handler - ControlsShifted]] to detect [[Arma_3:_Actions#TakeVehicleControl|Take]] and [[Arma_3:_Actions#SuspendVehicleControl|Release]] actions  
* You can use the [[Arma 3: Event Handlers#ControlsShifted|Arma 3 Event Handler - ControlsShifted]] to detect [[Arma 3: Actions#TakeVehicleControl|Take]] and [[Arma 3: Actions#SuspendVehicleControl|Release]] actions.</dd>


<!-- Note Section END -->
</dl>
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]]

Revision as of 11:22, 13 May 2022

Hover & click on the images for description

Description

Description:
Enables copilot actions, toggles availability of the actions related to copilots, such as taking over controls, suspending controls, etc. This command triggers the "ControlsShifted" event handler.
Multiplayer:
Execute this command globally (e.g with remoteExec) to have it synced on all clients.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle enableCopilot enable
Parameters:
vehicle: Object - vehicle on which to toggle copilot actions
enable: Boolean - enable or disable
Return Value:
Nothing

Examples

Example 1:
if (!isCopilotEnabled myHeli) then { myHeli enableCopilot true; };

Additional Information

See also:
isCopilotEnabled currentPilot

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on February 17, 2014
Strangepete
Only enables the user actions, not who is in control - pilot can lock or unlock co-pilot controls in multiplayer while still true.