enableFatigue: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|0.50 | |version1= 0.50 | ||
|arg= local | |arg= local | ||
|eff= global | |eff= global | ||
Line 8: | Line 8: | ||
|gr1= Stamina System | |gr1= Stamina System | ||
| Enables/Disables the person's fatigue. | |descr= Enables/Disables the person's fatigue. | ||
| unit | |s1= unit [[enableFatigue]] enable | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
Line 16: | Line 16: | ||
|p2= enable: [[Boolean]] | |p2= enable: [[Boolean]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[[player]] [[enableFatigue]] [[false]];</code> | |x1= <code>[[player]] [[enableFatigue]] [[false]];</code> | ||
|x2= <code>{ _x [[enableFatigue]] [[false]]; } [[forEach]] ([[units]] [[group]] [[player]]);</code> | |x2= <code>{ _x [[enableFatigue]] [[false]]; } [[forEach]] ([[units]] [[group]] [[player]]);</code> | ||
|seealso= [[getFatigue]], [[setFatigue]] | |||
| [[getFatigue]], [[setFatigue]] | |||
}} | }} | ||
<dl class="command_description"> | |||
<dt></dt> | |||
< | |||
< | |||
<dd class="notedate">Posted on March 24, 2015 - 16:30 (UTC)</dd> | <dd class="notedate">Posted on March 24, 2015 - 16:30 (UTC)</dd> | ||
<dt class="note">[[User:Harmdhast|Harmdhast]]</dt> | <dt class="note">[[User:Harmdhast|Harmdhast]]</dt> | ||
Line 40: | Line 32: | ||
When the player dies enableFatigue is set to true after the respawn | When the player dies enableFatigue is set to true after the respawn | ||
</dd> | </dd> | ||
< | <dt><dt> | ||
< | |||
<dd class="notedate">Posted on January 27, 2016 - 19:17 (UTC)</dd> | <dd class="notedate">Posted on January 27, 2016 - 19:17 (UTC)</dd> | ||
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt> | <dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt> | ||
Line 50: | Line 39: | ||
To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn. | To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn. | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
Revision as of 19:01, 20 June 2021
Description
- Description:
- Enables/Disables the person's fatigue.
- Groups:
- Stamina System
Syntax
- Syntax:
- unit enableFatigue enable
- Parameters:
- unit: Object
- enable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
player enableFatigue false;
- Example 2:
{ _x enableFatigue false; } forEach (units group player);
Additional Information
- See also:
- getFatiguesetFatigue
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 24, 2015 - 16:30 (UTC)
- Harmdhast
- When the player dies enableFatigue is set to true after the respawn
- Posted on January 27, 2016 - 19:17 (UTC)
- Pierre MGI
- To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn.