Difference between revisions of "enableFatigue"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
(17 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{RV|type=command
 
{{RV|type=command
  
| arma3
+
|game1= arma3
|0.50
+
|version1= 0.50
 
|arg= local
 
|arg= local
 
|eff= global
 
|eff= global
Line 8: Line 8:
 
|gr1= Stamina System
 
|gr1= Stamina System
  
| Enables/Disables the person's fatigue.
+
|descr= Enables/Disables the person's fatigue.
  
| unit '''enableFatigue''' enable
+
|s1= unit [[enableFatigue]] enable
  
 
|p1= unit: [[Object]]
 
|p1= unit: [[Object]]
Line 16: Line 16:
 
|p2= enable: [[Boolean]]
 
|p2= enable: [[Boolean]]
  
| [[Nothing]]
+
|r1= [[Nothing]]
  
|x1= <code>[[player]] [[enableFatigue]] [[false]];</code>
+
|x1= <sqf>player enableFatigue false;</sqf>
|x2= <code>{ _x [[enableFatigue]] [[false]]; } [[forEach]] ([[units]] [[group]] [[player]]);</code>
+
|x2= <sqf>{ _x enableFatigue false; } forEach (units group player);</sqf>
  
|seealso= [[getFatigue]], [[setFatigue]]
+
|seealso= [[getFatigue]] [[setFatigue]]
 
}}
 
}}
  
 
<dl class="command_description">
 
<dl class="command_description">
 +
 
<dt></dt>
 
<dt></dt>
 
<dd class="notedate">Posted on March 24, 2015 - 16:30 (UTC)</dd>
 
<dd class="notedate">Posted on March 24, 2015 - 16:30 (UTC)</dd>
Line 31: Line 32:
 
When the player dies enableFatigue is set to true after the respawn
 
When the player dies enableFatigue is set to true after the respawn
 
</dd>
 
</dd>
 +
 
<dt><dt>
 
<dt><dt>
 
<dd class="notedate">Posted on January 27, 2016 - 19:17 (UTC)</dd>
 
<dd class="notedate">Posted on January 27, 2016 - 19:17 (UTC)</dd>
Line 37: Line 39:
 
To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler  MPRespawn.
 
To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler  MPRespawn.
 
</dd>
 
</dd>
 +
 
</dl>
 
</dl>

Latest revision as of 10:22, 13 May 2022

Hover & click on the images for description

Description

Description:
Enables/Disables the person's fatigue.
Groups:
Stamina System

Syntax

Syntax:
unit enableFatigue enable
Parameters:
unit: Object
enable: Boolean
Return Value:
Nothing

Examples

Example 1:
Example 2:

Additional Information

See also:
getFatigue setFatigue

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on March 24, 2015 - 16:30 (UTC)
Harmdhast
When the player dies enableFatigue is set to true after the respawn
Posted on January 27, 2016 - 19:17 (UTC)
Pierre MGI
To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn.