Difference between revisions of "enableFatigue"

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m (Text replacement - "</dd> </dl>" to "</dd> </dl>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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| arma3
|game1= arma3
|version1= 0.50
|arg= local
|arg= local
|eff= global
|eff= global
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|gr1= Stamina System
|gr1= Stamina System
| Enables/Disables the person's fatigue.
|descr= Enables/Disables the person's fatigue.
|s1= unit '''enableFatigue''' enable
|s1= unit [[enableFatigue]] enable
|p1= unit: [[Object]]
|p1= unit: [[Object]]
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|r1= [[Nothing]]
|r1= [[Nothing]]
|x1= <code>[[player]] [[enableFatigue]] [[false]];</code>
|x1= <sqf>player enableFatigue false;</sqf>
|x2= <code>{ _x [[enableFatigue]] [[false]]; } [[forEach]] ([[units]] [[group]] [[player]]);</code>
|x2= <sqf>{ _x enableFatigue false; } forEach (units group player);</sqf>
|seealso= [[getFatigue]], [[setFatigue]]
|seealso= [[getFatigue]] [[setFatigue]]

Latest revision as of 10:22, 13 May 2022

Hover & click on the images for description


Enables/Disables the person's fatigue.
Stamina System


unit enableFatigue enable
unit: Object
enable: Boolean
Return Value:


Example 1:
Example 2:

Additional Information

See also:
getFatigue setFatigue


Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on March 24, 2015 - 16:30 (UTC)
When the player dies enableFatigue is set to true after the respawn
Posted on January 27, 2016 - 19:17 (UTC)
Pierre MGI
To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn.