Difference between revisions of "enableFatigue"

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|arg= local|Multiplayer Arguments=
 
|arg= local|Multiplayer Arguments=
 
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|gr1= Stamina System |GROUP1=
 
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Revision as of 15:32, 21 September 2020

Template:Command

Notes

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Posted on March 24, 2015 - 16:30 (UTC)
Harmdhast
When the player dies enableFatigue is set to true after the respawn
Posted on January 27, 2016 - 19:17 (UTC)
Pierre MGI
To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn.