enableGunLights

From Bohemia Interactive Community
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
A2 OA Logo.png Arma 2: Operation Arrowhead to tkoh logo small.png Take On Helicopters
Arma 3 logo black.png Arma 3
Hover & click on the images for description

Description

Description:
Toggles the target group's gun light(s).
Groups:
LightsWeapons

Syntax

Syntax:
target enableGunLights state
Parameters:
target: Group or Object - the group forced to use gun lights. If unit is supplied as argument, unit's group is used
state: Boolean - true to enable, false to disable
Return Value:
Nothing

Examples

Example 1:
_group enableGunLights false;

Additional Information

See also:
isFlashlightOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Hover & click on the images for description

Description

Description:
Toggles the target group's gun lights. disableAI "LIGHTS" will disable the use of gun lights.
This command acts on each unit of the provided group or provided unit's group; there is no need to apply it on each unit.
Groups:
LightsWeapons

Syntax

Syntax:
target enableGunLights mode
Parameters:
target: Group or Object - the group forced to use gun lights. If unit is supplied as argument, unit's group is used
mode: String - can be:
  • "Auto" - Depends on combat mode
  • "ForceOn" - Always on
  • "ForceOff" - Always off
Return Value:
Nothing

Examples

Example 1:
_groupA enableGunLights "Auto";
Example 2:
_unit1 enableGunLights "ForceOff"; // sets _unit1's GROUP behaviour to not use gun lights

Additional Information

See also:
isFlashlightOn enableIRLasers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note