enableSaving: Difference between revisions

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(Examples added from A2 campaign and testing.)
m (Add DescriptioN.ext - saving seeAlso link)
 
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| Enable / disable saving of the game. When disabled,the autosave is created (if not forbidden by save == false). |= Description
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| '''enableSaving''' enable or [enable,save] |= Syntax
|game4= arma3
|version4= 0.50


|p1= [enable,save]: Array -  |= PARAMETER1
|gr1= Mission Information


|p2= |= PARAMETER2
|descr= Enable / disable saving of the game with an optional autosave.


|p3= |= PARAMETER3
|s1= [[enableSaving]] enable


| Nothing |= RETURNVALUE
|p1= enable: [[Boolean]]


|r1= [[Nothing]]


|x1= <pre>
|s2= [[enableSaving]] [enable, save]
enableSaving false; // Saving disabled and make autosave.
enableSaving true; // Saving enabled without autosave.


enableSaving [false, false]; // Saving disabled without autosave.
|p21= enable: [[Boolean]] - allow [[saveGame]] command usage and manual saving
enableSaving [false, true]; // Saving disabled and make autosave.
enableSaving [true, false]; // Saving enabled without autosave.
enableSaving [true, true]; // Saving enabled without autosave.
</pre>|= EXAMPLE1


____________________________________________________________________________________________
|p22= save: [[Boolean]] - create an autosave on command execution


| |= SEEALSO
|r2= [[Nothing]]


| |= MPBEHAVIOUR
|x1= <sqf>
____________________________________________________________________________________________
enableSaving false; // saving disabled, does autosave - same as [false, true]
}}
enableSaving true; // saving enabled, does not autosave - same as [true, false]


<h3 style='display:none'>Notes</h3>
enableSaving [false, false]; // saving disabled, does not autosave
<dl class='command_description'>
enableSaving [false, true]; // saving disabled, does autosave
<!-- Note Section BEGIN -->
enableSaving [true, false]; // saving enabled, doesn't autosave
enableSaving [true, true]; // saving enabled, does autosave
</sqf>


<!-- Note Section END -->
|seealso= [[loadGame]] [[saveGame]] [[savingEnabled]] [[isSaving]] [[BIS_fnc_enableSaving]] {{Link|Description.ext#saving}}
</dl>
}}


<h3 style='display:none'>Bottom Section</h3>
{{Note
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
|user= POLPOX
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
|timestamp= 20230102114855
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
|text= Also possible to disable Save and Exit button from pause menu and replaces it with Abort. (confirmed in Arma 3 2.12)
}}

Latest revision as of 01:04, 29 April 2023

Hover & click on the images for description

Description

Description:
Enable / disable saving of the game with an optional autosave.
Groups:
Mission Information

Syntax

Syntax:
enableSaving enable
Parameters:
enable: Boolean
Return Value:
Nothing

Alternative Syntax

Syntax:
enableSaving [enable, save]
Parameters:
enable: Boolean - allow saveGame command usage and manual saving
save: Boolean - create an autosave on command execution
Return Value:
Nothing

Examples

Example 1:
enableSaving false; // saving disabled, does autosave - same as [false, true] enableSaving true; // saving enabled, does not autosave - same as [true, false] enableSaving [false, false]; // saving disabled, does not autosave enableSaving [false, true]; // saving disabled, does autosave enableSaving [true, false]; // saving enabled, doesn't autosave enableSaving [true, true]; // saving enabled, does autosave

Additional Information

See also:
loadGame saveGame savingEnabled isSaving BIS_fnc_enableSaving Description.ext - saving

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
POLPOX - c
Posted on Jan 02, 2023 - 11:48 (UTC)
Also possible to disable Save and Exit button from pause menu and replaces it with Abort. (confirmed in Arma 3 2.12)