Difference between revisions of "endLoadingScreen"

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{{Command|= Comments
+
{{Command|Comments=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| arma2 |= Game name
+
| arma2 |Game name=
  
|1.00|= Game version
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|1.00|Game version=
 +
 
 +
|eff= local |MP Effect=
 +
 
 +
|gr1= System |GROUP1=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| Finish loading screen displaying (started by [[startLoadingScreen]]). |= Description
+
| Finishes loading screen started by [[startLoadingScreen]]. |DESCRIPTION=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| '''endLoadingScreen''' |= Syntax
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| [[endLoadingScreen]] |SYNTAX=
 
 
| [[Nothing]] |= RETURNVALUE
 
  
 +
| [[Nothing]] |RETURNVALUE=
  
 
|x1= <code>[[startLoadingScreen]] ["Loading My Mission"];
 
|x1= <code>[[startLoadingScreen]] ["Loading My Mission"];
//Batch of code
+
{{cc|code}}
//Batch of code
 
//Batch of code
 
 
[[progressLoadingScreen]] 0.5;
 
[[progressLoadingScreen]] 0.5;
//Batch of code
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{{cc|code}}
//Batch of code
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[[endLoadingScreen]];</code>|EXAMPLE1=
//Batch of code
 
[[endLoadingScreen]];</code>|= EXAMPLE1
 
  
____________________________________________________________________________________________
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|x2= <code>{{cc|this structure prevents error-prone or lengthy code to miss [[endLoadingScreen]].}}
 +
[[private]] _maxTime = [[diag_tickTime]] + 30; {{cc|max 30s of loading}}
  
| [[startLoadingScreen]], [[progressLoadingScreen]] |= SEEALSO
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[[startLoadingScreen]] ["Loading"];
 +
[[private]] _handle = [] [[spawn]] {
 +
{{cc|code that may crash or take too long}}
 +
};
  
| |= MPBEHAVIOUR
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[[waitUntil]] { sleep .01; [[scriptDone]] _handle {{!}}{{!}} [[diag_tickTime]] > _maxTime };
 +
[[endLoadingScreen]];</code> |EXAMPLE2=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
 +
 +
| [[startLoadingScreen]], [[progressLoadingScreen]] |SEEALSO=
 
}}
 
}}
  
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<h3 style='display:none'>Bottom Section</h3>
 
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
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[[Category:Command_Group:_System|{{uc:{{PAGENAME}}}}]]

Latest revision as of 13:09, 20 September 2020

Introduced with Arma 2 version 1.001.00Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on
Hover & click on the images for descriptions

Description

Description:
Finishes loading screen started by startLoadingScreen.

Syntax

Syntax:
endLoadingScreen
Return Value:
Nothing

Examples

Example 1:
startLoadingScreen ["Loading My Mission"]; // code progressLoadingScreen 0.5; // code endLoadingScreen;
Example 2:
// this structure prevents error-prone or lengthy code to miss endLoadingScreen. private _maxTime = diag_tickTime + 30; // max 30s of loading startLoadingScreen ["Loading"]; private _handle = [] spawn { // code that may crash or take too long }; waitUntil { sleep .01; scriptDone _handle || diag_tickTime > _maxTime }; endLoadingScreen;

Additional Information

See also:
startLoadingScreenprogressLoadingScreen
Groups:
System

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Bottom Section