endLoadingScreen: Difference between revisions

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|x1= <code>[[startLoadingScreen]] ["Loading My Mission"];<br/><br/>//Batch of code<br/><br/>[[progressLoadingScreen]] 0.5;<br/><br/>//Batch of code<br/><br/>[[endLoadingScreen]];</code>|= EXAMPLE1
|x1= <code>[[startLoadingScreen]] ["Loading My Mission"];
 
//Batch of code
|x2= <code>
//Batch of code
// Provide a screen is loading
//Batch of code
[[disableSerialization]];
[[progressLoadingScreen]] 0.5;
[[endLoadingScreen]]; //to avoid freezing the game, end loading screen in advance if a display was created who need user input at the next frame.
//Batch of code
[[findDisplay]] 49 [[createDisplay]] "RscDisplayCommonMessagePause";
//Batch of code
</code>|= EXAMPLE2
//Batch of code
[[endLoadingScreen]];</code>|= EXAMPLE1


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Revision as of 13:57, 15 May 2015

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Description

Description:
Finish loading screen displaying (started by startLoadingScreen).
Groups:
Uncategorised

Syntax

Syntax:
endLoadingScreen
Return Value:
Nothing

Examples

Example 1:
startLoadingScreen ["Loading My Mission"]; //Batch of code //Batch of code //Batch of code progressLoadingScreen 0.5; //Batch of code //Batch of code //Batch of code endLoadingScreen;

Additional Information

See also:
startLoadingScreenprogressLoadingScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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