engineOn: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (VBS2 scripting category removal)
m (template:command argument fix)
(9 intermediate revisions by 6 users not shown)
Line 4: Line 4:
| ofpr |= Game name
| ofpr |= Game name


|1.9|= Game version
|1.90|= Game version
 
|arg= local |= Arguments in MP
 
|eff= global |= Effects in MP
____________________________________________________________________________________________
____________________________________________________________________________________________


| Activates and deactivates the engine of a vehicle. |= Description
| Activates and deactivates the engine of a vehicle. This command has to be executed where vehicle is [[local]].
 
NOTE: Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while. |DESCRIPTION=
____________________________________________________________________________________________
____________________________________________________________________________________________


| vehicle '''engineOn''' state |= Syntax
| vehicle '''engineOn''' state |SYNTAX=


|p1= vehicle: [[Object]] |= Parameter 1
|p1= vehicle: [[Object]] |PARAMETER1=


|p2= state: [[Boolean]] - true to turn the engine on, false to turn it off |= Parameter 2
|p2= state: [[Boolean]] - true to turn the engine on, false to turn it off |PARAMETER2=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
____________________________________________________________________________________________
____________________________________________________________________________________________
   
   
|x1= <pre>?!(EngineOn _jeep) : _jeep engineOn true</pre> |= Example 1
|x1= <code>[[if]] (![[isEngineOn]] _jeep) [[then]] { _jeep [[engineOn]] [[true]]; };</code> |EXAMPLE1=
 
|x2= <code>[[waitUntil]] { [[player]] == [[driver]] _jeep; };
[[vehicle]] [[player]] [[engineOn]] [[true]];</code> |EXAMPLE2=
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[isEngineOn]] |= See also
| [[isEngineOn]] |SEEALSO=


}}
}}
Line 29: Line 38:
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on August 25, 2014 - 22:27 (EST)
<dt class="note">'''[[User:Benargee|Benargee]]'''
<dd class="note">
To switch engine off can also use [[setFuel]] and [[fuel]]:
<code>[[private]] "_gas";
_gas = [[fuel]] heli;
heli [[setFuel]] 0;
[[sleep]] 0.01;
heli [[setFuel]] _gas;</code>
Also sets helicopter fuel back to original quantity. Works on every other vehicle.
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>
Line 35: Line 55:


[[Category:Scripting Commands|ENGINEON]]
[[Category:Scripting Commands|ENGINEON]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|ENGINEON]]
[[Category:Scripting Commands OFP 1.96|ENGINEON]]
[[Category:Scripting Commands OFP 1.46|ENGINEON]]
[[Category:Scripting Commands OFP 1.46|ENGINEON]]
Line 40: Line 61:
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 15:38, 7 April 2019

Hover & click on the images for description

Description

Description:
Activates and deactivates the engine of a vehicle. This command has to be executed where vehicle is local. NOTE: Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.
Groups:
Uncategorised

Syntax

Syntax:
vehicle engineOn state
Parameters:
vehicle: Object
state: Boolean - true to turn the engine on, false to turn it off
Return Value:
Nothing

Examples

Example 1:
if (!isEngineOn _jeep) then { _jeep engineOn true; };
Example 2:
waitUntil { player == driver _jeep; }; vehicle player engineOn true;

Additional Information

See also:
isEngineOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 25, 2014 - 22:27 (EST)
Benargee
To switch engine off can also use setFuel and fuel: private "_gas"; _gas = fuel heli; heli setFuel 0; sleep 0.01; heli setFuel _gas; Also sets helicopter fuel back to original quantity. Works on every other vehicle.

Bottom Section