engineOn: Difference between revisions

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[[Category:Scripting Commands|ENGINEON]]
{{Command|= Comments
[[Category:Scripting Commands OFP 1.97|ENGINEON]]
____________________________________________________________________________________________
[[Category:Scripting Commands OFP 1.46|ENGINEON]]
 
[[Category:Scripting Commands ArmA|ENGINEON]]
| ofpr |= Game name
 
|1.90|= Game version
 
|arg= local |Multiplayer Arguments=
 
|eff= global |Multiplayer Effects=
____________________________________________________________________________________________
 
| Activates and deactivates the engine of a vehicle. This command has to be executed where vehicle is [[local]].


NOTE: Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while. |DESCRIPTION=
____________________________________________________________________________________________


<h2 style="color:#000066">''vehicle '''''engineOn ''enable'''''</h2>
| vehicle '''engineOn''' state |SYNTAX=


|p1= vehicle: [[Object]] |PARAMETER1=


'''Operand types:'''
|p2= state: [[Boolean]] - true to turn the engine on, false to turn it off |PARAMETER2=


'''vehicle:''' [[Object]]
| [[Nothing]] |RETURNVALUE=
'''
____________________________________________________________________________________________
enable:''' [[Boolean]]
 
|x1= <code>[[if]] (![[isEngineOn]] _jeep) [[then]] { _jeep [[engineOn]] [[true]]; };</code> |EXAMPLE1=


'''Type of returned value:'''
|x2= <code>[[waitUntil]] { [[player]] == [[driver]] _jeep; };
[[vehicle]] [[player]] [[engineOn]] [[true]];</code> |EXAMPLE2=
____________________________________________________________________________________________


[[Nothing]]
| [[isEngineOn]] |SEEALSO=


'''Description:'''
}}


Switch engine off / on for given vehicle.
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on August 25, 2014 - 22:27 (EST)
<dt class="note">'''[[User:Benargee|Benargee]]'''
<dd class="note">
To switch engine off can also use [[setFuel]] and [[fuel]]:
<code>[[private]] "_gas";
_gas = [[fuel]] heli;
heli [[setFuel]] 0;
[[sleep]] 0.01;
heli [[setFuel]] _gas;</code>
Also sets helicopter fuel back to original quantity. Works on every other vehicle.


<!-- Note Section END -->
</dl>


'''Example:'''
<h3 style="display:none">Bottom Section</h3>


carOne '''engineOn''' [[true]]
[[Category:Scripting Commands|ENGINEON]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|ENGINEON]]
[[Category:Scripting Commands OFP 1.46|ENGINEON]]
[[Category:Scripting Commands ArmA|ENGINEON]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 12:08, 5 August 2019

Hover & click on the images for description

Description

Description:
Activates and deactivates the engine of a vehicle. This command has to be executed where vehicle is local. NOTE: Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.
Groups:
Uncategorised

Syntax

Syntax:
vehicle engineOn state
Parameters:
vehicle: Object
state: Boolean - true to turn the engine on, false to turn it off
Return Value:
Nothing

Examples

Example 1:
if (!isEngineOn _jeep) then { _jeep engineOn true; };
Example 2:
waitUntil { player == driver _jeep; }; vehicle player engineOn true;

Additional Information

See also:
isEngineOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 25, 2014 - 22:27 (EST)
Benargee
To switch engine off can also use setFuel and fuel: private "_gas"; _gas = fuel heli; heli setFuel 0; sleep 0.01; heli setFuel _gas; Also sets helicopter fuel back to original quantity. Works on every other vehicle.

Bottom Section