engineOn: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<dt class="note">([^<>]+) " to "<dt class="note">$1</dt> ")
m (Text replacement - "\[\[[cC]ategory:[sS]cripting [cC]ommands\|[a-z A-Z 0-9_]+\]\]" to "")
Line 48: Line 48:




[[Category:Scripting Commands|ENGINEON]]
 
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|ENGINEON]]
[[Category:Scripting Commands OFP 1.96|ENGINEON]]

Revision as of 02:27, 5 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
vehicle: Object
state: Boolean - true to turn the engine on, false to turn it off
Return Value:
Return value needed

Examples

Example 1:
if (!isEngineOn _jeep) then { _jeep engineOn true; };
Example 2:
waitUntil { player == driver _jeep; }; vehicle player engineOn true;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 25, 2014 - 22:27 (EST)
Benargee
To switch engine off can also use setFuel and fuel: private "_gas"; _gas = fuel heli; heli setFuel 0; sleep 0.01; heli setFuel _gas; Also sets helicopter fuel back to original quantity. Works on every other vehicle.