engineOn: Difference between revisions

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<dd class="notedate">Posted on August 25, 2014 - 22:27 (EST)
<dt class="note">'''[[User:Benargee|Benargee]]'''
<dd class="note">
engineOn False does not work on helicopters. Here is a workaround using [[setFuel]] and [[fuel]].
<code>[] spawn {_gas= fuel Heli;Heli setfuel 0; sleep 0.01; Heli setfuel _gas;}; //Heli A.K.A. _obj</code>
Also sets helicopter fuel back to original quantity. Works on every other vehicle, although unnecessary.
(Old bug since Arma 2 or earlier, still exists in Arma 3 1.26.126789)1.26.126789
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Revision as of 05:41, 26 August 2014

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Description

Description:
Activates and deactivates the engine of a vehicle. This command has to be executed where vehicle is local. NOTE: Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.
Groups:
Uncategorised

Syntax

Syntax:
vehicle engineOn state
Parameters:
vehicle: Object
state: Boolean - true to turn the engine on, false to turn it off
Return Value:
Nothing

Examples

Example 1:
?!(engineOn _jeep) : _jeep engineOn true
Example 2:
if (local vehicle player) then { vehicle player engineOn true; } else { hint "Get in the driver seat, soldier!"; };

Additional Information

See also:
isEngineOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 25, 2014 - 22:27 (EST)
Benargee
engineOn False does not work on helicopters. Here is a workaround using setFuel and fuel. [] spawn {_gas= fuel Heli;Heli setfuel 0; sleep 0.01; Heli setfuel _gas;}; //Heli A.K.A. _obj Also sets helicopter fuel back to original quantity. Works on every other vehicle, although unnecessary. (Old bug since Arma 2 or earlier, still exists in Arma 3 1.26.126789)1.26.126789

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