estimatedTimeLeft: Difference between revisions

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{{Command|= Comments
{{Command|Comments=
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| ofp |= Game name
| ofp |Game name=


|1.34|= Game version
|1.34|Game version=


|eff= global |= Effects in MP
|eff= global |Multiplayer Effects=
 
|serverExec= server |Server Execution=
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| Sets the "time left" value that is shown in the "Game in Progress" screen during multiplayer sessions. This command works in MP only.If you set param1, param2 or following in the mission's description.ext, you can use those values instead of time. |= Description
| Sets the estimated time left in the game that is shown in the "Game in progress" screen or in the master browser.
{{Informative | This command will force the server to broadcast [[serverTime]] to all clients without waiting for the next broadcast window (usually every 5 minutes).}} |DESCRIPTION=
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| '''estimatedTimeLeft''' seconds|= Syntax
| [[estimatedTimeLeft]] seconds |SYNTAX=


|p1= seconds: [[Number]] - estimated time in seconds, or one of {param1, param2, ...} |= Parameter 1
|p1= seconds: [[Number]] - estimated time in seconds (maximum 36000 (10 hours) since {{GVI|arma3|1.69}}, 7200 (2 hours) before) |PARAMETER1=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|x1= <pre>?("OBJ1" objectStatus "DONE") : estimatedTimeLeft 600</pre> |= Example 1
|x1= <code>[[estimatedTimeLeft]] 600; {{cc|10 min}}</code> |EXAMPLE1=
 
|x2= '''OFP:''' for missions with a hard set limit adjusted via ''[[Description.ext#titleParam.25.2C_valuesParam.25.2C_defValueParam.25.2C_textParam.25|param1]]'', the following example can be used in the [[Event Scripts|init.sqs]] file:
<code>[[estimatedTimeLeft]] param1;</code>|EXAMPLE2=
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| |= See also
| [[estimatedEndServerTime]], [[serverTime]] |SEEALSO=
 
}}
}}


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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>


[[Category:Scripting Commands|ESTIMATEDTIMELEFT]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|ESTIMATEDTIMELEFT]]
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46|ESTIMATEDTIMELEFT]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|ESTIMATEDTIMELEFT]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Mission_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Mission_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]]

Revision as of 20:18, 3 June 2020

Hover & click on the images for description

Description

Description:
Sets the estimated time left in the game that is shown in the "Game in progress" screen or in the master browser.
This command will force the server to broadcast serverTime to all clients without waiting for the next broadcast window (usually every 5 minutes).
Groups:
Uncategorised

Syntax

Syntax:
estimatedTimeLeft seconds
Parameters:
seconds: Number - estimated time in seconds (maximum 36000 (10 hours) since Arma 3 logo black.png1.69, 7200 (2 hours) before)
Return Value:
Nothing

Examples

Example 1:
estimatedTimeLeft 600; // 10 min
Example 2:
OFP: for missions with a hard set limit adjusted via param1, the following example can be used in the init.sqs file: estimatedTimeLeft param1;

Additional Information

See also:
estimatedEndServerTimeserverTime

Notes

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Only post proven facts here! Add Note

Notes

Bottom Section