exec: Difference between revisions

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m (Text replacement - " \| *([^=]{12,}) * \|s1=" to " |descr=$1 |s1=")
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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|version1= 1.00


|1.00
|game2= ofpe
|version2= 1.00


|gr1= Program Flow
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50
 
|gr1= Program Flow


|descr= Execute a script using (the deprecated but still available) [[SQS Syntax]]. [[SQF Syntax]] (and [[execVM]]) is the most recent scripting language.<br>
|descr= Execute a script using (the deprecated but still available) [[SQS Syntax]]. [[SQF Syntax]] (and [[execVM]]) is the most recent scripting language.<br>
The magic variable [[Magic_Variables#time|_time]] used within the script contains the elapsed time in seconds since the script started.
The magic variable [[Magic_Variables#time|_time]] used within the script contains the elapsed time in seconds since the script started.
{{Feature | Informative | To see the active SQS scripts currently in the scheduler, use [[diag_activeSQSScripts]] command.}}
{{Feature|informative|To see the active SQS scripts currently in the scheduler, use [[diag_activeSQSScripts]] command.}}


|s1= argument [[exec]] script
|s1= argument [[exec]] script


|p1= argument: [[Anything]] - the argument passed to the script through the [[Magic_Variables#this|_this]] variable. To pass multiple arguments, use an [[Array]].
|p1= argument: [[Anything]] - the argument passed to the script through the [[Magic_Variables#this|_this]] variable. To pass multiple arguments, use an [[Array]].
Line 17: Line 34:
|p2= script: [[String]] - the file path to the script. It should be given relatively to the mission folder, campaign scripts subfolder or global scripts folder and is searched there in the same order.<br>If you refer to a script packed together with an addon, the path should look like this: "\ADDON_PBO_NAME\script.sqs" where ADDON_PBO_NAME is the name of the addon's [[PBO]] file without extension.
|p2= script: [[String]] - the file path to the script. It should be given relatively to the mission folder, campaign scripts subfolder or global scripts folder and is searched there in the same order.<br>If you refer to a script packed together with an addon, the path should look like this: "\ADDON_PBO_NAME\script.sqs" where ADDON_PBO_NAME is the name of the addon's [[PBO]] file without extension.


|r1=[[Nothing]]
|r1= [[Nothing]]


|x1= <code>[<nowiki/>[[player]], _jeep] [[exec]] "getin.sqs"</code>
|x1= <sqs>[player, _jeep] exec "getin.sqs";</sqs>


|seealso= [[execVM]], [[call]], [[spawn]], [[execFSM]]
|seealso= [[execVM]] [[call]] [[spawn]] [[execFSM]]
}}
}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 00:55, 11 July 2022

Hover & click on the images for description

Description

Description:
Execute a script using (the deprecated but still available) SQS Syntax. SQF Syntax (and execVM) is the most recent scripting language.
The magic variable _time used within the script contains the elapsed time in seconds since the script started.
To see the active SQS scripts currently in the scheduler, use diag_activeSQSScripts command.
Groups:
Program Flow

Syntax

Syntax:
argument exec script
Parameters:
argument: Anything - the argument passed to the script through the _this variable. To pass multiple arguments, use an Array.
script: String - the file path to the script. It should be given relatively to the mission folder, campaign scripts subfolder or global scripts folder and is searched there in the same order.
If you refer to a script packed together with an addon, the path should look like this: "\ADDON_PBO_NAME\script.sqs" where ADDON_PBO_NAME is the name of the addon's PBO file without extension.
Return Value:
Nothing

Examples

Example 1:
[player, _jeep] exec "getin.sqs";

Additional Information

See also:
execVM call spawn execFSM

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note