Difference between revisions of "execFSM"

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(Fixed parameters. Return seems to be FSM handler ID or so.)
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| [[Script]] <nowiki>=</nowiki> argument '''execFSM''' filename |= Syntax
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| [[Number]] <nowiki>=</nowiki> argument '''execFSM''' filename |= Syntax
  
 
|p1= argument: [[Any Value]](s) |= Parameter 1
 
|p1= argument: [[Any Value]](s) |= Parameter 1
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|p2= filename: [[String]] |= Parameter 2
 
|p2= filename: [[String]] |= Parameter 2
  
| [[Script]] - script handle, which can be used to determine (via [[scriptDone]]) when the called FSM has finished.|= Return value
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| [[Number]] |= Return value
 
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|x1= <pre>_handle = player execFSM "test.fsm";</pre>|= EXAMPLE1  
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|x1= <pre>_id = player execFSM "test.fsm";</pre>|= EXAMPLE1  
 
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| [[FSM]], [[FSM_Editor_Manual]], [[execVM]], [[scriptDone]], [[terminate]], [[commandFSM]], [[completedFSM]], [[doFSM]], [[getFSMVariable]], [[setFSMVariable]] |= SEEALSO  
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| [[FSM]], [[FSM_Editor_Manual]], [[execVM]]m [[commandFSM]], [[completedFSM]], [[doFSM]], [[getFSMVariable]], [[setFSMVariable]] |= SEEALSO  
  
 
|  |= MPBEHAVIOUR  
 
|  |= MPBEHAVIOUR  

Revision as of 20:03, 20 December 2010

Introduced with Arma 2 version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Arma 2
Version:
1.00

Description

Description:
Execute the scripted FSM. The FSM file is first searched in the mission folder, then in the campaign scripts folder and finally in the global scripts folder. Returns the FSM handler or 0 when failed.

Syntax

Syntax:
Number = argument execFSM filename
Parameters:
argument: Any Value(s)
filename: String
Return Value:
Number

Examples

Example 1:
_id = player execFSM "test.fsm";

Additional Information

Multiplayer:
-
See also:
FSMFSM_Editor_ManualexecVMm commandFSMcompletedFSMdoFSMgetFSMVariablesetFSMVariable

Notes

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Notes

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