Difference between revisions of "execFSM"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Fixed a comma)
Line 39: Line 39:
 
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
 
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 12:08, 2 November 2011

Introduced with Arma 2 version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Arma 2
Version:
1.00

Description

Description:
Execute the scripted FSM. The FSM file is first searched in the mission folder, then in the campaign scripts folder and finally in the global scripts folder. Returns the FSM handler or 0 when failed.

Syntax

Syntax:
Number = argument execFSM filename
Parameters:
argument: Any Value(s)
filename: String
Return Value:
Number

Examples

Example 1:
_id = player execFSM "test.fsm";

Additional Information

Multiplayer:
-
See also:
FSMFSM_Editor_ManualexecVMcommandFSMcompletedFSMdoFSMgetFSMVariablesetFSMVariable

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section