Difference between revisions of "execFSM"
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|p2= filename: [[String]] |= Parameter 2 | |p2= filename: [[String]] |= Parameter 2 | ||
− | | [[Number]] - FSM handle, can be used to determine (via [[completedFSM]]) when the execed FSM has finished. In Arma 3, the handle is also available inside the FSM in | + | | [[Number]] - FSM handle, can be used to determine (via [[completedFSM]]) when the execed FSM has finished. In Arma 3, the handle is also available inside the FSM in <tt>_thisFSM</tt>' variable. |= Return value |
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Revision as of 15:30, 22 December 2015
Click on the images for descriptions
Introduced in
- Game:
- Arma 2
- Version:
- 1.00
Description
- Description:
- Execute the scripted FSM. The FSM file is first searched in the mission folder, then in the campaign scripts folder and finally in the global scripts folder.
Argument(s) (if any) is/are passed as _this to the FSM.
Returns the FSM handle or 0 when failed.
Syntax
- Syntax:
- argument(s) execFSM filename
- Parameters:
- argument(s): Any Value(s) - Optional. Argument(s) accessible as _this in the FSM
- filename: String
- Return Value:
- Number - FSM handle, can be used to determine (via completedFSM) when the execed FSM has finished. In Arma 3, the handle is also available inside the FSM in _thisFSM' variable.
Examples
- Example 1:
_id = player execFSM "test.fsm";
- Example 2:
_handle = [_a, _b, _c] execFSM "test.fsm";
- Example 3:
_handle = execFSM "test.fsm";
Additional Information
- Multiplayer:
- -
- See also:
- FSMFSM Editor ManualexecVMcallspawnexeccommandFSMcompletedFSMdoFSMgetFSMVariablesetFSMVariable
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
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