execVM: Difference between revisions

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|x1= <code>_var <nowiki>=</nowiki> [[player]] execVM "test.sqf"</code> |= Example 1
|x1= <code>|Handle <nowiki>=</nowiki> [[player]] execVM "test.sqf";@ScriptDone _Handle</code> |= Example 1
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Revision as of 01:38, 30 August 2007

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Compile and execute SQF Script. The optional argument is passed to the script as local variable _this. The Script is first searched for in the mission folder, then in the campaign scripts folder and finally in the global scripts folder.
Groups:
Uncategorised

Syntax

Syntax:
Script = argument execVM "filename"
Parameters:
argument Any Value(s) including Nothing at all.
filename String
Return Value:
Script

Examples

Example 1:

Additional Information

See also:
Handle player execVM "test.sqf";@ScriptDone _Handle

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on January 5, 2007 - 12:30
Giova
More about the Returned value: the type 'Script' returned by this command, is in fact a kind of 'Thread Handle'. GOOD POINT: sqf functions launched with execVM will run asynchronously from its caller script/function. It is possible to manage multi-threading development, by using: -handle script returned by execVM -force the thread to terminate by using 'terminate' command -synchronise a script by using 'ScriptDone' command BAD POINT: -sqf funcion cannot return value (because execVM is already returning the thread Handle) -the variable _time does not work in sqf called with execVM command

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