execVM: Difference between revisions

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| [[Script (Handle)]] <nowiki>=</nowiki> '''''argument'' execVM "filename"''' |= Syntax
| [[Script]] <nowiki>=</nowiki> argument '''execVM''' filename |= Syntax


|p1= argument [[Any Value]](s) including Nothing at all.|= Parameter 1
|p1= argument: [[Any Value]](s) including Nothing at all.|= Parameter 1


|p2= filename [[String]] |= Parameter 2
|p2= filename: [[String]] |= Parameter 2


| [[Script (Handle)]] |= Return value
| [[Script]] |= Return value
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Revision as of 20:32, 22 January 2009

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Compile and execute SQF Script. The optional argument is passed to the script as local variable _this. Script is compiled every time you use this command. The Script is first searched for in the mission folder, then in the campaign scripts folder and finally in the global scripts folder.
Groups:
Uncategorised

Syntax

Syntax:
Script = argument execVM filename
Parameters:
argument: Any Value(s) including Nothing at all.
filename: String
Return Value:
Script

Examples

Example 1:
_Handle = player execVM "test.sqf"; @ScriptDone _Handle

Additional Information

See also:
execSQF syntaxControl Structures

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on January 5, 2007 - 12:30
Giova
More about the Returned value: the type 'Script' returned by this command, is in fact a kind of 'Thread Handle'. GOOD POINT: sqf functions launched with execVM will run asynchronously from its caller script/function. It is possible to manage multi-threading development, by using: -handle script returned by execVM -force the thread to terminate by using 'terminate' command -synchronise a script by using 'ScriptDone' command BAD POINT: -sqf funcion cannot return value (because execVM is already returning the thread Handle) -the variable _time does not work in sqf called with execVM command

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