exitWith: Difference between revisions

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(add example to demonstrate "scope" behaviour)
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When _x is greater then 5, outputs message and terminates code in current level with value of _x |= Example 1
When _x is greater then 5, outputs message and terminates code in current level with value of _x |= Example 1
|x2= <code>for "_j" from 1 to 10 do
{
player sideChat format["%1",_j];
if (_j<nowiki>=</nowiki><nowiki>=</nowiki>5) exitWith {player sideChat "5 is enough"};
};
player sideChat "Complete";</code>
''Only'' the "for" loop will exit when the exitWith condition has been fulfilled (not the whole script). Execution will continue after the end of the loop (player sideChat "Complete").
|= Example 2
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<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
This command work in levels of your Sqf Script, if you put inside of one While this command terminate the While but not the script.
--[[User:Praxtor|Praxtor]] 20:06, 17 August 2007 (CEST)
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>

Revision as of 04:45, 19 August 2007

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
If the result of condition is true, code is evaluated, and current block with result of code. It only exits the current scope.
Groups:
Uncategorised

Syntax

Syntax:
ifCommand exitWith code
Parameters:
ifCommand: If Type
code: Code
Return Value:
Anything

Examples

Example 1:
if (_x>5) exitWith {echo "_x is too big"; _x} When _x is greater then 5, outputs message and terminates code in current level with value of _x
Example 2:
for "_j" from 1 to 10 do { player sideChat format["%1",_j]; if (_j==5) exitWith {player sideChat "5 is enough"}; }; player sideChat "Complete"; Only the "for" loop will exit when the exitWith condition has been fulfilled (not the whole script). Execution will continue after the end of the loop (player sideChat "Complete").

Additional Information

See also:
elseControl Structuresthen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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