Difference between revisions of "findCover"

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m (changed global to local variable to make clear the variable)
m (Added description of the hidePos parameter.)
Line 15: Line 15:
 
|p2= [[Object#Unit|Unit]] |= Parameter 2
 
|p2= [[Object#Unit|Unit]] |= Parameter 2
 
|p3= [[Position]]|=Paramater 3
 
|p3= [[Position]]|=Paramater 3
|p4= hidePos: [[Position]] |= Parameter 4
+
|p4= hidePos: [[Position]] Position of that which the unit should hide from|= Parameter 4
 
|p5= maxDist: [[Number]] |= Parameter 5
 
|p5= maxDist: [[Number]] |= Parameter 5
 
|p6= minDist: [[Number]](Optional)|= Parameter 6
 
|p6= minDist: [[Number]](Optional)|= Parameter 6

Revision as of 05:37, 17 August 2008

Introduced with Armed Assault version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Returns the object around where the unit finds cover. The minDist, visibilityPosition and ignoreObject parameters are optional.

Syntax

Syntax:
HiddenNearObject = Unit findCover [ Position,hidePos,maxDist,minDist,visPos ,ignoreObject ]
Parameters:
HiddenNearObject : Object
Unit
Position
hidePos: Position Position of that which the unit should hide from
maxDist: Number
minDist: Number(Optional)
visPos :Position(Optional)used to select cover that unit can see in that direction
ignoreObject:Object(Optional) Ignore this object in visibility check
Return Value:
Object

Examples

Example 1:
temp = _hider findCover [getPos _hider, getPos player,50] 

Additional Information

See also:
See also needed

Notes

i
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Notes

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