Difference between revisions of "findCover"

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m (Text replacement - "Category:Scripting Commands ArmA2" to "Category:Scripting Commands Arma 2")
 
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{{Command|= Comments
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{{Command|Comments=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| arma |= Game name
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| arma |Game name=
  
|1.00|= Game version
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|1.00|Game version=
 
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| Returns the object around where the unit finds cover. The minDist, visibilityPosition and ignoreObject parameters are optional. Command is not functional since Arma 2.
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| Returns the object around where the unit finds cover. The minDist, visibilityPosition and ignoreObject parameters are optional.<br><br>
{{warning| This command is not implemented}} |= Description
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{{Important | Not implemented in Arma 2 or Arma 3, always returns [[objNull]]}}
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|DESCRIPTION=
 
____________________________________________________________________________________________
 
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| object '''findCover''' [position, hidePosition, maxDist, minDist, visibilityPosition, ignoreObject] |= Syntax
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| object '''findCover''' [position, hidePosition, maxDist, minDist, visibilityPosition, ignoreObject] |SYNTAX=
  
|p1= object: [[Object]] |= Parameter 1
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|p1= object: [[Object]] |PARAMETER1=
|p2= [position, hidePosition, maxDist, minDist, visibilityPosition, ignoreObject]: [[Array]] |= Parameter 2
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|p2= [position, hidePosition, maxDist, minDist, visibilityPosition, ignoreObject]: [[Array]] |PARAMETER2=
 
|p3= position: [[Array]] - format [[Position]] |=Paramater 3
 
|p3= position: [[Array]] - format [[Position]] |=Paramater 3
|p4= hidePosition: [[Array]] - format [[getHideFrom]]. Position of that which the unit should hide from |= Parameter 4
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|p4= hidePosition: [[Array]] - format [[getHideFrom]]. Position of that which the unit should hide from |PARAMETER4=
|p5= maxDist: [[Number]] |= Parameter 5
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|p5= maxDist: [[Number]] |PARAMETER5=
|p6= minDist: [[Number]] (Optional)|= Parameter 6
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|p6= minDist: [[Number]] (Optional)|PARAMETER6=
|p7= visibilityPosition: [[Array]] - format [[Position]] (Optional) used to select cover that unit can see in that direction from|= Parameter 7
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|p7= visibilityPosition: [[Array]] - format [[Position]] (Optional) used to select cover that unit can see in that direction from|PARAMETER7=
|p8= ignoreObject: [[Object]] (Optional) Ignore this object in visibility check|= Parameter 8
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|p8= ignoreObject: [[Object]] (Optional) Ignore this object in visibility check|PARAMETER8=
| [[Object]] |= Return value
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| [[Object]] - always [[objNull]]|RETURNVALUE=
 
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|x1= |= Example 1
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|x1= - |EXAMPLE1=
 
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| [[getHideFrom]], [[setHideBehind]], [[isHidden]] |= See also
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| [[getHideFrom]], [[setHideBehind]], [[isHidden]] |SEEALSO=
  
 
}}
 
}}
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<h3 style="display:none">Notes</h3>
 
<h3 style="display:none">Notes</h3>
 
<dl class="command_description">
 
<dl class="command_description">
<!-- Note Section BEGIN -->
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<!-- CONTINUE Notes -->
  
<dd class="notedate">Posted on 17 Oct, 2009
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<dd class="notedate">Posted on July 4, 2015 - 22:01 (UTC)
<dt class="note">'''[[User:Dr_Eyeball|Dr_Eyeball]]'''<dd class="note">
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<dt class="note">[[User:SnowSky|SnowSky]]
Arma 2: v1.04: Usage creates report log message: "''MicroAI: Command findCover not implemented (<unit id>)''"<br>
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<dd class="note">An alternative function in Arma 3 might be [[BIS_fnc_findSafePos]]
  
 
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<!-- DISCONTINUE Notes -->
<dd class="notedate">Posted on 07 Jan, 2011
 
<dt class="note">'''[[User:kju|kju]]'''<dd class="note">
 
OA: v1.57: Still non functional.
 
 
 
 
 
<dd class="notedate">Posted on 12 July, 2011
 
<dt class="note">'''[[User:Demonized|Demonized]]'''<dd class="note">
 
CO: v1.59: Still non functional.
 
 
 
 
 
<dd class="notedate">Posted on 13 February, 2014
 
<dt class="note">'''[[User:Killzone_Kid|Killzone_Kid]]'''<dd class="note">
 
Arma 3: Still non functional.
 
 
 
<!-- Note Section END -->
 
 
</dl>
 
</dl>
  
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[[Category:Scripting Commands ArmA|FINDCOVER]]
 
[[Category:Scripting Commands ArmA|FINDCOVER]]
 
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
 
[[Category:Broken Scripting Commands|{{uc:{{PAGENAME}}}}]]
 
[[Category:Broken Scripting Commands|{{uc:{{PAGENAME}}}}]]
 
<!-- CONTINUE Notes -->
 
<dl class="command_description">
 
<dd class="notedate">Posted on July 4, 2015 - 22:01 (UTC)</dd>
 
<dt class="note">[[User:SnowSky|SnowSky]]</dt>
 
<dd class="note">
 
An alternative function in ArmA 3 might be [[BIS_fnc_findSafePos]]
 
</dd>
 
</dl>
 
<!-- DISCONTINUE Notes -->
 

Latest revision as of 03:05, 10 January 2020

Introduced with Armed Assault version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Returns the object around where the unit finds cover. The minDist, visibilityPosition and ignoreObject parameters are optional.

Not implemented in Arma 2 or Arma 3, always returns objNull

Syntax

Syntax:
object findCover [position, hidePosition, maxDist, minDist, visibilityPosition, ignoreObject]
Parameters:
object: Object
[position, hidePosition, maxDist, minDist, visibilityPosition, ignoreObject]: Array
position: Array - format Position
hidePosition: Array - format getHideFrom. Position of that which the unit should hide from
maxDist: Number
minDist: Number (Optional)
visibilityPosition: Array - format Position (Optional) used to select cover that unit can see in that direction from
ignoreObject: Object (Optional) Ignore this object in visibility check
Return Value:
Object - always objNull

Examples

Example 1:
-

Additional Information

See also:
getHideFromsetHideBehindisHidden

Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.

Notes

Posted on July 4, 2015 - 22:01 (UTC)
SnowSky
An alternative function in Arma 3 might be BIS_fnc_findSafePos

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