Difference between revisions of "findCover"

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m (temp fixup)
m (added info from ofpec's comref)
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| [[Object|HideWhere]] <nowiki>=</nowiki> unit '''findCover''' [ [[Position]], hidePosition, maxDist] |= Syntax
+
| HiddenNearObject <nowiki>=</nowiki> unit '''findCover''' [ [[Position]], hidePosition, maxDist,minDist,visibilityPosition ,ignoreObject ] |= Syntax
  
|p1= HideWhere: [[Object]] |= Parameter 1
+
|p1= HiddenNearObject : [[Object]] |= Parameter 1
 
|p2= unit: [[Object]] |= Parameter 2
 
|p2= unit: [[Object]] |= Parameter 2
 
|p3= [[Position]]: ([[Array]])|=Paramater 3
 
|p3= [[Position]]: ([[Array]])|=Paramater 3
 
|p4= hidePosition: [[Position]] |= Parameter 4
 
|p4= hidePosition: [[Position]] |= Parameter 4
|p5= maxDist: [[Array]] |= Parameter 5
+
|p5= maxDist: [[Number]] |= Parameter 5
 
|p6= minDist: [[Number]](Optional)|= Parameter 6
 
|p6= minDist: [[Number]](Optional)|= Parameter 6
 
|p7= visibilityPosition:[[Position]](Optional)used to select cover that unit can see in that direction|= Parameter 7
 
|p7= visibilityPosition:[[Position]](Optional)used to select cover that unit can see in that direction|= Parameter 7

Revision as of 23:27, 26 August 2007

Introduced with Armed Assault version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Returns the object around where the unit finds cover. The minDist, visibilityPosition and ignoreObject parameters are optional.

Syntax

Syntax:
HiddenNearObject = unit findCover [ Position, hidePosition, maxDist,minDist,visibilityPosition ,ignoreObject ]
Parameters:
HiddenNearObject : Object
unit: Object
Position: (Array)
hidePosition: Position
maxDist: Number
minDist: Number(Optional)
visibilityPosition:Position(Optional)used to select cover that unit can see in that direction
ignoreObject:Object(Optional) Ignore this object in visibility check
Return Value:
Object

Examples

Example:
Example needed

Additional Information

See also:
See also needed

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

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