Difference between revisions of "findDisplay"

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<dd class="notedate">Posted on March 25, 2015 - 22:04 (UTC)</dd>
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<dt class="note">[[User:Austin medic|Austin medic]]</dt>
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<dd class="note">
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Display 46 is used for capturing input.<br>
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Display 12 is used to reference map for its relevant commands<br>
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Display 312 is used for Zeus <br>
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There is a few other displays that are used by the game that don't seem to do anything visually<br>
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Revision as of 23:04, 25 March 2015

Introduced with Armed Assault version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Find display by its IDD (which is defined in the description.ext or config).
If the specified display can't be found displayNull ("No display") is returned, (which can be tested with the isNull command.) The primary display uses IDD 46. (eg: findDisplay 46). This will return displayNull on a dedicated server (so be sure to check isDedicated if using this in a waitUntil condition).

Syntax

Syntax:
Display = findDisplay idd
Parameters:
idd: Number
Return Value:
Display

Examples

Example 1:
_display = findDisplay 1;

Additional Information

See also:
displayCtrlcreateDisplaycreateDialogdialogdisplayNullcontrolNullisNull
Groups:
Uncategorised

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Posted on 15 June 2008
Kronzky
findDisplay does not find displays defined under RscTitles (even when they are visible).
To access those types of displays, either assign the resource to a global variable, or pass its this value to a script, during the onLoad event: e.g.
class RscTitles {
  class MyRsc {
     onLoad = "myDisplay = (_this select 0)"; // or
     // onLoad = "_this execVM 'myDialog.sqf'";
     ...

You can then use the stored value as you would for regular dialogs: (myDisplay displayCtrl 1111) ctrlSetText "hello there");

Posted on 17 March 2010
Hendo
I posted a tutorial on finding and using displays here.
Posted on 07 March 2014
EUTWtrnapster
The Zeus Display uses IDD 312

Bottom Section

Posted on March 25, 2015 - 22:04 (UTC)
Austin medic
Display 46 is used for capturing input.
Display 12 is used to reference map for its relevant commands
Display 312 is used for Zeus
There is a few other displays that are used by the game that don't seem to do anything visually