Difference between revisions of "findDisplay"

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Revision as of 10:12, 18 September 2020

Hover & click on the images for descriptions


Finds a display by its IDD which can either be defined in missionConfigFile (description.ext) or configFile (config.cpp)
If the specified display can't be found displayNull ("No display") is returned, which can be tested with the isNull command.

Dedicated servers and headless clients don't have a primary display (e.g findDisplay 46 will return displayNull).
Detect both with the hasInterface command.

A list of common displays can be found in the notes below; for a full list, see findDisplay/Arma 3 IDD list.


findDisplay idd
idd: Number
Return Value:


Example 1:
[] spawn { waitUntil { !isNull findDisplay 46 }; hint "Mission Display is now available!"; };
Example 2:
_display = findDisplay 1;

Additional Information

See also:
GUI Control


Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.


Posted on July 07, 2019 - 12:20 (UTC)
Lou Montana
Common IDDs
Display IDD
Mission display 46
Zeus display 312
Pause menu 49
Inventory 602
Chat box 24
Weapon state 300
Map 12
UAV Terminal 160

For a full list, see findDisplay/Arma 3 IDD list.

Posted on 15 June 2008
findDisplay does not find displays defined under RscTitles (even when they are visible).
To access those types of displays, either assign the resource to a global variable, or pass its this value to a script, during the onLoad event: e.g.
class RscTitles {
  class MyRsc {
	 onLoad = "myDisplay = (_this select 0)"; // or
	 // onLoad = "_this execVM 'myDialog.sqf'";

You can then use the stored value as you would for regular dialogs: (myDisplay displayCtrl 1111) ctrlSetText "hello there");

Posted on 17 March 2010
I posted a tutorial on finding and using displays here.
Posted on June 25, 2017 - 09:32 (UTC)
I have tested the behavior of this command and I found out that it [ findDisplay ] appears to only return the display AFTER any onLoad event handler of that display is done. So, using findDisplay inside an onLoad event handler is useless.
Posted on August 14, 2017 - 12:22 (UTC)
There are some specific cases, where findDisplay will not be able to find an existing display. Here's the cases and how to act on them:
// Your display has IDD= -1.
class RscDisplayNew
	idd = -1;
	scriptName = "RscDisplayNew";
// Your display doesn't have IDD
class RscDisplayNew
	scriptName = "RscDisplayNew";
// Your display doesn't have scriptname with IDD = -1
class RscDisplayNew
	idd = -1;
// Your display doesn't have scriptname, neither IDD
class RscDisplayNew
  1. You actually can find a -1 display, but this means finding a display with this IDD might be a problem, when there are a few displays marked as -1.So as you can see, theres an entry called scriptName. You can get a reference to this display by using uiNamespace:(uiNamespace getVariable "RscDisplayNew")NOTE: Variables are overwritten with a reference of the last declared display under the same scriptName entry. Take a look at case 3 for solution.
  2. Displays without IDD's can actually exist. They can be manipulated only in a way described in the first case using uiNamespace.
  3. You can really have this display seeking it manually in a allDisplays return. This is experimental, but working option.
  4. You will have a problem finding this display, since this display doesn't exist even in allDisplays(?) return. Behaviour unknown.

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