Difference between revisions of "fire"

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<dd class="notedate">Posted on August 17, 2006 - 08:18</dd>
 
<dd class="notedate">Posted on August 17, 2006 - 08:18</dd>
 
<dt class="note">'''[[User:Str|Str]]'''</dt><dd class="note">Sometimes AI won't shoot when you use this command. It can be fixed by placing [[selectWeapon]] command before it.</dd>
 
<dt class="note">'''[[User:Str|Str]]'''</dt><dd class="note">Sometimes AI won't shoot when you use this command. It can be fixed by placing [[selectWeapon]] command before it.</dd>
<dd class="notedate">Posted on January 14, 2007 - 13:05</dd>
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<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt><dd class="note">In '''OFP v1.96''', satchels and mines are placed by firing the weapon "put".</dd>
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<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt>
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<dd class="note">
 +
In '''OFP v1.96''', satchels and mines are placed by firing the weapon "put".
 +
</dd>
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<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt>
 +
<dd class="note">
 +
In '''OFP v1.96''', when a [[Operation_Flashpoint:_CfgVehicles#Man_Class_Vehicles|man]] class unit is given this command, he will aim up in the air before firing his weapon. This makes it rather useless if you want to make him shoot a target. It does work with vehicles, when the vehicle is first given a [[doWatch]] or [[doTarget]]  command.
 +
</dd>
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<dd class="notedate">Posted on January 20, 2007</dd>
 
<dd class="notedate">Posted on January 20, 2007</dd>
<dt class="note">'''[[User:bdfy|bdfy]]'''</dt><dd class="note">In AA 1.02 command is not worky with weapons in the secondary turrets (like "DSHKM" in t72)</dd>
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<dt class="note">'''[[User:bdfy|bdfy]]'''</dt><dd class="note">In '''ArmA v1.02''', this command is not working with weapons in the secondary turrets (like "DSHKM" in t72)</dd>
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Revision as of 06:01, 2 February 2007

Introduced with Operation Flashpoint version1.00
  Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Forces a unit to fire the given weapon.

Syntax

Syntax:
unit fire weapon
Parameters:
unit: Object - unit that's supposed to fire
weapon: String - name of the weapon to be fired
Return Value:
Nothing

Alternative Syntax

Syntax:
unit fire array
Parameters:
unit: Object
array: Array - in format [muzzle, mode, magazine] or [muzzle, mode].
Return Value:
Nothing

Examples

Example 1:
soldier fire "M16"
Example 2:
soldier fire ["throw","SmokeShell","SmokeShell"]

Additional Information

Multiplayer:
-
See also:
Category:Weapons
doFirecommandFire

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on August 17, 2006 - 08:18
Str
Sometimes AI won't shoot when you use this command. It can be fixed by placing selectWeapon command before it.
Ceeeb
In OFP v1.96, satchels and mines are placed by firing the weapon "put".
Ceeeb
In OFP v1.96, when a man class unit is given this command, he will aim up in the air before firing his weapon. This makes it rather useless if you want to make him shoot a target. It does work with vehicles, when the vehicle is first given a doWatch or doTarget command.
Posted on January 20, 2007
bdfy
In ArmA v1.02, this command is not working with weapons in the secondary turrets (like "DSHKM" in t72)

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