Difference between revisions of "fire"

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(pipebomb example)
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| [[Object#Unit|Unit]] '''fire''' "weapon" |= Syntax
+
| unit '''fire''' weaponName |= Syntax
|p1= [[Object#Unit|Unit]] - unit that's supposed to fire |= Parameter 1
+
|p1= unit: [[Object]] - unit that's supposed to fire |= Parameter 1
|p2= weapon: [[String]] - name of the weapon to be fired |= Parameter 2
+
|p2= weaponName: [[String]] - name of the weapon to be fired |= Parameter 2
 
| [[Nothing]] |= Return value
 
| [[Nothing]] |= Return value
 
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|s2 = [[Object#Unit|Unit]] '''fire''' ["muzzle", "mode", "magazine"]|= Syntax
+
|s2 = unit '''fire''' [muzzle, mode, magazine]|= Syntax
|p21 = [[Object#Unit|Unit]]
+
|p21 = unit: [[Object]]
|p22 = muzzle: [[String]]  
+
|p22 = [muzzle, mode, magazine]: [[Array]]
|p23 = mode: [[String]]
+
|p23 = muzzle: [[String]]
|p24 = magazine: [[String]](optional)
+
|p24 = mode: [[String]]
 +
|p25 = magazine: [[String]] (Optional)
 
|r2 = [[Nothing]] |= Return value
 
|r2 = [[Nothing]] |= Return value
 
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Revision as of 23:08, 22 January 2009

Template:Command

Notes

To place a satchel (pipebomb) the syntax is:
OFP: unitname Fire ["put", "pipebomb"]
ArmA: unitname Fire ["pipebombmuzzle", "pipebombmuzzle", "pipebomb"];
The triggering is done via a "TOUCHOFF" action.
Posted on February 2, 2007
Ceeeb
In OFP v1.96, when a man class unit is given this command, he will aim up in the air before firing his weapon. This makes it rather useless if you want to make him shoot a target. It does work with vehicles, when the vehicle is first given a doWatch or doTarget command.
Posted on January 20, 2007
Bdfy
In ArmA v1.02, this command is not working with weapons in the secondary turrets (like "DSHKM" in t72)
Posted on August 17, 2006
Str
Sometimes AI won't shoot when you use this command. It can be fixed by placing selectWeapon command before it.

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