Difference between revisions of "fire"
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(notes cleanup) |
(pipebomb example) |
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="note"> | <dd class="note"> | ||
− | To | + | To place a satchel (pipebomb) the syntax is:<br> |
'''OFP''': unitname Fire ["put", "pipebomb"]<br> | '''OFP''': unitname Fire ["put", "pipebomb"]<br> | ||
− | '''ArmA''': unitname Fire ["pipebombmuzzle", "pipebombmuzzle", "pipebomb"]; | + | '''ArmA''': unitname Fire ["pipebombmuzzle", "pipebombmuzzle", "pipebomb"];<br> |
+ | ''The triggering is done via a "[[Armed_Assault:_Actions_List#TOUCHOFF|TOUCHOFF]]" action.'' | ||
</dd> | </dd> | ||
Revision as of 00:26, 18 January 2008
Notes
-
To place a satchel (pipebomb) the syntax is:
OFP: unitname Fire ["put", "pipebomb"]
ArmA: unitname Fire ["pipebombmuzzle", "pipebombmuzzle", "pipebomb"];
The triggering is done via a "TOUCHOFF" action. - Posted on February 2, 2007
- Ceeeb
- In OFP v1.96, when a man class unit is given this command, he will aim up in the air before firing his weapon. This makes it rather useless if you want to make him shoot a target. It does work with vehicles, when the vehicle is first given a doWatch or doTarget command.
- Posted on January 20, 2007
- Bdfy
- In ArmA v1.02, this command is not working with weapons in the secondary turrets (like "DSHKM" in t72)
- Posted on August 17, 2006
- Str
- Sometimes AI won't shoot when you use this command. It can be fixed by placing selectWeapon command before it.