fire

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Revision as of 00:07, 27 August 2007 by Mikero (talk | contribs) (alt syntax strings)
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Description

Description:
Forces a unit to fire the given weapon.
Groups:
Uncategorised

Syntax

Syntax:
unit fire "weapon"
Parameters:
unit: Object - unit that's supposed to fire
weapon: String - name of the weapon to be fired
Return Value:
Nothing

Alternative Syntax

Syntax:
unit fire ["muzzle", "mode", "magazine"]
Parameters:
unit: Object
muzzle: String
mode: String
magazine: String(optional)
Return Value:
Nothing

Examples

Example 1:
soldier fire "M16"
Example 2:
soldier fire ["throw","SmokeShell","SmokeShell"]

Additional Information

See also:
Category:Weapons
doFirecommandFire

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 17, 2006 - 08:18
Str
Sometimes AI won't shoot when you use this command. It can be fixed by placing selectWeapon command before it.
Ceeeb
In OFP v1.96, satchels and mines are placed by firing the weapon "put".
Ceeeb
In OFP v1.96, when a man class unit is given this command, he will aim up in the air before firing his weapon. This makes it rather useless if you want to make him shoot a target. It does work with vehicles, when the vehicle is first given a doWatch or doTarget command.
Posted on January 20, 2007
Bdfy
In ArmA v1.02, this command is not working with weapons in the secondary turrets (like "DSHKM" in t72)
Posted on February 20, 2007
Boecko
in ArmA the syntax for placing satchel is not: unitname Fire ["put", "pipebomb"]; The right syntax is unitname Fire ["pipebombmuzzle", "pipebombmuzzle", "pipebomb"];

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