fire

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Revision as of 03:43, 14 January 2007 by Ceeeb (talk | contribs)
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Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network
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Description

Description:
Forces a unit to fire the given weapon.

Syntax

Syntax:
unit fire weapon
Parameters:
unit: Object - unit that's supposed to fire
weapon: String - name of the weapon to be fired
Return Value:
Nothing

Alternative Syntax

Syntax:
unit fire array
Parameters:
unit: Object
array: Array - in format [muzzle, mode, magazine] or [muzzle, mode].
Return Value:
Nothing

Examples

Example 1:
soldier fire "M16"
Example 2:
soldier fire ["throw","SmokeShell","SmokeShell"]

Additional Information

See also:
Category:Weapons
doFirecommandFire
Groups:
Uncategorised

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Posted on August 17, 2006 - 08:18
Str
Sometimes AI won't shoot when you use this command. It can be fixed by placing selectWeapon command before it.
Posted on January 14, 2007 - 13:05
Ceeeb
To place satchels and mines, a unit fires the weapon "put".

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