fire
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Description
- Description:
- Forces a unit to fire the given weapon.
Syntax
- Syntax:
- unit fire weapon
- Parameters:
- unit: Object - unit that's supposed to fire
- weapon: String - name of the weapon to be fired
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- unit fire array
- Parameters:
- unit: Object
- array: Array - in format [muzzle, mode, magazine] or [muzzle, mode].
- Return Value:
- Nothing
Examples
- Example 1:
-
soldier fire "M16"
- Example 2:
-
soldier fire ["throw","SmokeShell","SmokeShell"]
Additional Information
- See also:
- Category:Weapons
doFirecommandFire - Groups:
- Uncategorised
Notes
Notes
- Posted on August 17, 2006 - 08:18
- Str
- Sometimes AI won't shoot when you use this command. It can be fixed by placing selectWeapon command before it.
- Ceeeb
- In OFP v1.96, satchels and mines are placed by firing the weapon "put".
- Ceeeb
- In OFP v1.96, when a man class unit is given this command, he will aim up in the air before firing his weapon. This makes it rather useless if you want to make him shoot a target. It does work with vehicles, when the vehicle is first given a doWatch or doTarget command.
- Posted on January 20, 2007
- bdfy
- In ArmA v1.02, this command is not working with weapons in the secondary turrets (like "DSHKM" in t72)
Bottom Section
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Introduced with Operation Flashpoint version 1.00
- Commands utilizing global arguments
- Commands with global effects
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA