fire

From Bohemia Interactive Community
Revision as of 01:26, 18 January 2008 by Kronzky (talk | contribs) (pipebomb example)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Hover & click on the images for description

Description

Description:
Forces a unit to fire the given weapon.
Groups:
Uncategorised

Syntax

Syntax:
Unit fire "weapon"
Parameters:
Unit - unit that's supposed to fire
weapon: String - name of the weapon to be fired
Return Value:
Nothing

Alternative Syntax

Syntax:
Unit fire ["muzzle", "mode", "magazine"]
Parameters:
Unit
muzzle: String
mode: String
magazine: String(optional)
Return Value:
Nothing

Examples

Example 1:
_soldier fire "M16"
Example 2:
_soldier fire ["throw","SmokeShell","SmokeShell"]

Additional Information

See also:
doFirecommandFireCategory:Weapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

To place a satchel (pipebomb) the syntax is:
OFP: unitname Fire ["put", "pipebomb"]
ArmA: unitname Fire ["pipebombmuzzle", "pipebombmuzzle", "pipebomb"];
The triggering is done via a "TOUCHOFF" action.
Posted on February 2, 2007
Ceeeb
In OFP v1.96, when a man class unit is given this command, he will aim up in the air before firing his weapon. This makes it rather useless if you want to make him shoot a target. It does work with vehicles, when the vehicle is first given a doWatch or doTarget command.
Posted on January 20, 2007
Bdfy
In ArmA v1.02, this command is not working with weapons in the secondary turrets (like "DSHKM" in t72)
Posted on August 17, 2006
Str
Sometimes AI won't shoot when you use this command. It can be fixed by placing selectWeapon command before it.

Bottom Section