Difference between revisions of "flagOwner"

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m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters")
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{{Command|= Comments
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{{Command|Comments=
 
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| ofp |= Game name
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| ofp |Game name=
  
|1.00|= Game version
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|1.00|Game version=
  
|arg= global |= Arguments in MP
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|arg= global |Multiplayer Arguments=
  
|eff= global|= Effects in MP
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|eff= global|Multiplayer Effects=
 
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| Returns the global owner of a flag. A getter for [[setFlagOwner]]. |= Description
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| Returns the global owner of a flag. A getter for [[setFlagOwner]]. Note that owner of a flag is [[Object]] rather than [[Number]], as how it is usually with other [[owner]] commands |DESCRIPTION=
 
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| '''flagOwner''' flag |= Syntax
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| '''flagOwner''' flag |SYNTAX=
  
|p1= flag: [[Object]] |= Parameter 1
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|p1= flag: [[Object]] |PARAMETER1=
  
| [[Object]] -  The person or vehicle that owns the flag is returned. If used on anything else than a flag, the returned value is [[objNull]]. If the flag is on its pole, the return value is NULL. If the flagowner is dead, the return value is the name of the soldier model. |= Return value
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| [[Object]] -  The person or vehicle that owns the flag is returned. If used on anything else than a flag, the returned value is [[objNull]]. If the flag is on its pole, the return value is NULL. If the flagowner is dead, the return value is the name of the soldier model. |RETURNVALUE=
 
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|x1= <code>_person = [[flagOwner]] _flagOne;</code> |= Example 1
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|x1= <code>_person = [[flagOwner]] _flagOne;</code> |EXAMPLE1=
 
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| [[flag]], [[setFlagOwner]], [[setFlagSide]], [[setFlagTexture]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]] |= See also
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| [[flag]], [[setFlagOwner]], [[setFlagSide]], [[setFlagTexture]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]] |SEEALSO=
  
 
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[[Category:Scripting Commands ArmA|FLAGOWNER]]
 
[[Category:Scripting Commands ArmA|FLAGOWNER]]
 
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 10:33, 6 April 2020

Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network
Hover & click on the images for descriptions

Description

Description:
Returns the global owner of a flag. A getter for setFlagOwner. Note that owner of a flag is Object rather than Number, as how it is usually with other owner commands

Syntax

Syntax:
flagOwner flag
Parameters:
flag: Object
Return Value:
Object - The person or vehicle that owns the flag is returned. If used on anything else than a flag, the returned value is objNull. If the flag is on its pole, the return value is NULL. If the flagowner is dead, the return value is the name of the soldier model.

Examples

Example 1:
_person = flagOwner _flagOne;

Additional Information

See also:
flagsetFlagOwnersetFlagSidesetFlagTextureflagSideflagTexturesetFlagAnimationPhaseflagAnimationPhaseforceFlagTexturegetForcedFlagTextureFlag Textures

Notes

i
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Notes

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