Difference between revisions of "flagOwner"

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(see also)
Line 24: Line 24:
| [[flag]], [[setFlagOwner]], [[setFlagSide]], [[setFlagTexture]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[Flag Textures]] |= See also
| [[flag]], [[setFlagOwner]], [[setFlagSide]], [[setFlagTexture]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]] |= See also

Revision as of 19:52, 22 March 2017

Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network
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Returns the global owner of a flag. A getter for setFlagOwner.


flagOwner flag
flag: Object
Return Value:
Object - The person or vehicle that owns the flag is returned. If used on anything else than a flag, the returned value is objNull. If the flag is on its pole, the return value is NULL. If the flagowner is dead, the return value is the name of the soldier model.


Example 1:
_person = flagOwner _flagOne;

Additional Information

See also:
flagsetFlagOwnersetFlagSidesetFlagTextureflagSideflagTexturesetFlagAnimationPhaseflagAnimationPhaseforceFlagTexturegetForcedFlagTextureFlag Textures


Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.


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