flyInHeight: Difference between revisions

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[[Category:Scripting Commands|FLYINHEIGHT]]
 
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|FLYINHEIGHT]]
[[Category:Scripting Commands OFP 1.96|FLYINHEIGHT]]

Revision as of 02:31, 5 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
aircraft: Object
altitude: Number - flying altitude in meters
Return Value:
Return value needed

Examples

Example 1:
_helicopter flyInHeight 40;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 4, 2006 - 10:50
hardrock
Notes from before the conversion:
From Logo A0.png1.80 - flyInHeight now affects not only helicopters, but also planes.
Posted on August 4, 2006 - 12:18
UNN
A plane's flyInHeight is restricted to a minimum of 20 meters.
Posted on December 15, 2008 - 19:04
Kronzky
A flyInHeight of 0 will keep the chopper pinned to the ground, even when the engines have been started.
Posted on 00:53, 11 April 2009 (CEST)
Jtgibson
If a helo has no waypoints, it will assume a low hover without regard to this setting.