Difference between revisions of "forceCadetDifficulty"

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(example)
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|x1= <code>[[private]] _previousSettings = [[forceCadetDifficulty]] [<nowiki/>[[true]], [[false]]];</code> |Example 1=
 
|x1= <code>[[private]] _previousSettings = [[forceCadetDifficulty]] [<nowiki/>[[true]], [[false]]];</code> |Example 1=
 +
 +
|x2= <code>[[private]] _fnc_forceCadetDifficulty =
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{
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[[params]] ["_OKButtonPressed"];
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[[if]] (_OKButtonPressed) [[then]]
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{
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[[forceCadetDifficulty]] ([[switch]] ([[toLowerANSI]] [[configName]] (([[configFile]] >> "CfgDifficultyPresets") [[select]] [[difficulty]])) [[do]]
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{
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[[case]] "recruit";
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[[case]] "regular":
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{
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// showCadetHints = 1;
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// showCadetWP = 1;
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<nowiki>[</nowiki>[[true]], [[true]]]
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};
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[[case]] "veteran":
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{
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// showCadetHints = 0;
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// showCadetWP = 1;
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<nowiki>[</nowiki>[[false]], [[true]]]
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};
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[[default]]
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{
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// showCadetHints = 0;
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// showCadetWP = 0;
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<nowiki>[</nowiki>[[false]], [[false]]]
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};
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});
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};
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};
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<nowiki>[</nowiki>[[true]]] [[call]] _fnc_forceCadetDifficulty;
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<nowiki>[</nowiki>[[missionNamespace]], "GameOptionsExited", _fnc_forceCadetDifficulty] [[call]] [[BIS_fnc_addScriptedEventHandler]];</code> |Example 2=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
|seealso= [[difficulty]], [[cadetMode]], [[hintCadet]] |See Also=
+
|seealso= [[difficulty]], [[cadetMode]], [[hintCadet]], [[Arma_3:_Event_Handlers/ScriptedEventHandlers]]|See Also=
 
}}
 
}}
  

Revision as of 07:07, 17 August 2020

-wrong parameter ("arma3dev") defined!-[[:Category:Introduced with arma3dev version |?]]
Hover & click on the images for description

Description

Description:
Force Cadet Difficulty assistance.
Groups:
Uncategorised

Syntax

Syntax:
forceCadetDifficulty [showHints, showWaypoints]
Parameters:
showHints: Boolean
showWaypoints: Boolean
Return Value:
Array of Booleans - [previousShowHintsSetting, previousShowWaypointsSetting]

Examples

Example 1:
private _previousSettings = forceCadetDifficulty [true, false];
Example 2:
private _fnc_forceCadetDifficulty = { params ["_OKButtonPressed"]; if (_OKButtonPressed) then { forceCadetDifficulty (switch (toLowerANSI configName ((configFile >> "CfgDifficultyPresets") select difficulty)) do { case "recruit"; case "regular": { // showCadetHints = 1; // showCadetWP = 1; [true, true] }; case "veteran": { // showCadetHints = 0; // showCadetWP = 1; [false, true] }; default { // showCadetHints = 0; // showCadetWP = 0; [false, false] }; }); }; }; [true] call _fnc_forceCadetDifficulty; [missionNamespace, "GameOptionsExited", _fnc_forceCadetDifficulty] call BIS_fnc_addScriptedEventHandler;

Additional Information

See also:
difficultycadetModehintCadetArma 3: Event Handlers/ScriptedEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with arma3dev version ]][[ Category: arma3dev: New Scripting Commands | FORCECADETDIFFICULTY]][[ Category: arma3dev: Scripting Commands | FORCECADETDIFFICULTY]]

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